Search found 38 matches

by wanzer
2019-06-24, 09:09
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

I did a test to make a scaling selection bracket and it works that means objects that are further away from the camera will have a smaller bracket then the ones closer I also imported the first bones animated test object witch is a cube that bends and twists very spectacular \o/ oh yea and im able t...
by wanzer
2019-06-20, 00:58
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

I cant find a active address of any of the original staff to let them know what im doing
I have been on and off this project for nearly 2 years now?
I don't think anyone is really paying attention anymore :(
...

"the crusade marches on" o/ >.<
by wanzer
2019-06-15, 09:18
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

about the strategy mechanics when you capture a flag you get factories and a manufacture speed so the more flags you have the more you produce and faster this seems a bit .. OP it be a question of who owns most flags that wins the game what if it be changed? build speed = (number of captured territo...
by wanzer
2019-06-11, 11:20
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

ok I dove into godot and it looks like a promising and free development tool it has a easy to learn programming code it supports bones animations imported from blender i have been coding a number of tests like camera move, draw lines on the screen as a overlay get 3D to 2D coordinates for selection ...
by wanzer
2019-04-08, 13:55
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

looking at a development tool I found
its called godot and it looks better then unity when it comes to royalties etc
by wanzer
2019-01-31, 22:33
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

I see ^^ the art is rly nice but it looks more like steal soldiers then the original Z style on another note atm im buzzing around and pondering on how to aproach group movement a vehicle is a 1 object per unit but producing a grunt gets a unit with 3 objects they all move around near each other yet...
by wanzer
2019-01-28, 23:38
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

well if such a unit is going to be added and most vehicles I see look allot more to steel soldiers then the original Z it will be a step between the jeep and the lt hp = jeep + light tank / 2 dps = jeep + light tank / 2 speed = jeep + light tank / 2 costs = jeep + light tank / 2 so if the jeep costs...
by wanzer
2019-01-16, 11:16
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

this will then fall between the jeep and the lt?
by wanzer
2018-12-22, 14:05
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

well its from the tanks the one with the longest range *excluding the rocket launcher* in the original Z there no air units if i include air units it be only by ordered airstrikes meaning i wont be including air units as a playable unit so making them smoke charges .. can be ... butttt given that th...
by wanzer
2018-12-21, 13:24
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

are those smoke charges on the back side of the turret?
by wanzer
2018-12-15, 12:15
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

nice picture

about the ground
i think i need to make a new tile set
but when i do so it be less pixely and a bit smoother
a bit like this


Image
by wanzer
2018-12-14, 12:36
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

yesterday I tried to contact the bitmap brothers
but non of the given email addresses was working

I have no way of asking their opinion
by wanzer
2018-12-13, 10:52
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

currently working on motion prediction for shooting at where a target is expected to be when the bullet hits << this is handy for tanks and lobbing << mortar << this one is a f***Ing head cracker... the mortar prediction ancestor behaviour i can copy paste every robot and tank and adjust all the thi...
by wanzer
2018-11-19, 18:32
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

atm working on the map (making / reading) part it be divided into the visual part: tile image << like the original game local shader effects << light glows (medium light glow image highlighting light sources) global shader effect << shadows (a big shadow image spread out over the whole map) the stat...
by wanzer
2018-10-23, 20:25
Forum: Z:2 - A new Sequel
Topic: the junk yard
Replies: 63
Views: 12522

Re: the junk yard

yea its being worked on at half a man power its that just copying the game mode is a bit dull on the long run it be nice if it gets a bit more debt so im looking at a combo between Z the original game adventure modes like diablo but in a Z coat materials professions politics like eve online mby even...