Search found 247 matches

by BallWin
2019-03-23, 18:21
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

Isn't it more simple solution to preserve the original tileset with its interactions between tiles, and add to Zod Engine only small routine which will every surface tile draw randomly with 2 different graphics pictures?? Everything would be preserved backward compatible without serious changes and...
by BallWin
2019-03-20, 20:21
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

Astonishing analysis around map editor BallWin. Do you want to add new tiles types to the game? I though your aim is only to make higher resolution of existing tiles-types. Increasing resolution is one of the goals. To do this, the existing set of tiles must be expanded. At low resolution, a small ...
by BallWin
2019-03-17, 20:46
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

for DaMarkov How's the map editor coming along? There's hard work to do. Remember I talked about transition tiles? This is only one kind of connection between tiles. Most have a preference for docking with other tiles in the direction of 0-45-90-135-180-225-270-315 degrees. Some have a short list o...
by BallWin
2019-03-14, 19:11
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

DaMarkov wrote:
2019-03-14, 12:45
I will have to take more screenshots from Z DOS and compare all 64 combinations. That's the only they to get is precise.
Anyway, I think it already looks much better.
Cool. It's definitely better than it was.
by BallWin
2019-03-11, 18:04
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

http://zzone.lewe.com/forum/viewtopic.php?f=5&t=10551&p=26483#p26483 I am aware of this thread. I though for a moment Ballwin might have animation and sprites for the turret of the firetruck. I don't. However, once upon a time I integrated the heavy tank animation into the Microsoft Liquid Motion A...
by BallWin
2019-03-09, 23:04
Forum: Z Open Source
Topic: Something new
Replies: 12
Views: 258

Re: Something new.

All good. I suggest _brightness_property to be an unsigned char to have a smooth border between the areas one can see and the invisible/dark ones. Thinking about it, one brightness value will now be enough if the tiles are allowed to have a size of 48x48. Maybe 4 brightness value for the 4 corners ...
by BallWin
2019-03-09, 18:20
Forum: Z Open Source
Topic: Something new
Replies: 12
Views: 258

Re: Something new.

Right now I'm making a prototype for the basic elements of the level map (tiles). The inclusion of new properties will open up great possibilities. At the moment this includes: // ** the properties of the tile // ------------------------------------------------- bool _H_mirror_property{true}; //hori...
by BallWin
2019-03-09, 10:56
Forum: Z Open Source
Topic: Something new
Replies: 12
Views: 258

Re: Something new.

Guys, I don't see any technical problems. However, good artistic skills are required to draw a set of tiles. At the moment, it is important to draw additional sets to increase the resolution of the original maps. Texture unit currently 16x16. In my opinion it is necessary to add an additional 32x32,...
by BallWin
2019-03-08, 16:37
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

It's good news. We need to think about increasing the resolution of textures and sprites. I want to try using the "Tiled" editor to build a landscape and experiment with textures. http://generalzod.narod.ru/OpenSource/IMG/sTiled_base_surf.png To change the resolution of the sprites will probably hav...
by BallWin
2019-03-07, 15:42
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

Before I go... Copy the compiler output from a failed build (where error messages are contained). Will post it here.
by BallWin
2019-03-07, 15:15
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

OK, you definitely linking to SDL_mixer2. Maybe my version of SDL2 is old and has a bug. I will redownload SDL2 and compile again. Are you compiling to 32 bit or 64 bit? My system http://generalzod.narod.ru/OpenSource/IMG/my_sys.png therefore 64 bit. Information concerning the installed versions of...
by BallWin
2019-03-07, 14:21
Forum: Z Open Source
Topic: Something new
Replies: 12
Views: 258

Re: Something new.

This looks interesting.
by BallWin
2019-03-07, 14:16
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

As a bonus: Here is your decoder is action: https://www.youtube.com/watch?v=aqGshjIbW1U&feature=youtu.be Сool :cheers: Here is a better example of the bug: https://zedonline.sourceforge.io/jv_decoder_bug2.cpp If I compile this file against SDL_mixer.lib everything works. If I link to SDL2_mixer.lib...
by BallWin
2019-03-06, 19:28
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

This code works fine in SDL 1.2 but the audio is corrupted in SDL2. I installed SDL2 and copied the code from jv_decoder_bug.cpp. My version https://github.com/BallWin/Qt_ZodEngine/blob/master/Test/sdl2_bag_wav.cpp works without problems. Sound plays. When copying the code found a non-critical bug....
by BallWin
2019-03-05, 21:49
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 199
Views: 6026

Re: ZED Online - a fork of the Zod Engine

Ok.. I did everything you asked. Maybe a little more though... Added parameters to the command line. You can set the decoded video file, set the task to save files, etc. https://github.com/BallWin/Qt_ZodEngine/blob/master/Utils/decoder_JV/readme.txt Important point - you can set the desired FPS. The...