Search found 195 matches
- 2010-05-12, 10:34
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
Hi FreakNigh. Information (on Meeky) the organization rocks in the original is in the attached file. Tell if you need clarification on the code ZMap. I looked zod_engine_windows-05-06-10. Great work! Note: 1) Factory in the occupied territories should immediately create products. By default, this sh...
- 2010-05-06, 08:16
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
Also do you think you can help me understand the original Z structure for storing rock information so that I can put it in the map converter? Thanks!! I have made my own variant of a random generation and rules of construction of external borders (they not the most optimum). Possibly original code ...
- 2010-05-04, 14:31
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
Rocks are definitely a tricky kind of object. :lazy: ... Here is rock placement working... http://www.youtube.com/watch?v=i5yeYfKpELE Excellent! :cheers: This works only for the Desert? Hell begin - to works rocs for the Vulcan and the Arctic. They want to generate internal surfaces. Otherwise obta...
- 2010-04-11, 10:00
- Forum: Miscellaneous
- Topic: The condolences to POLAND...
- Replies: 0
- Views: 2371
The condolences to POLAND...
The sincere sympathy and moral support during a difficult time for Poland...
- 2010-04-05, 10:50
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
Wonderful!FreakNigh wrote:WAIT! BAH! there is no need to wait!
I call this update the yo momma update -
http://www.youtube.com/watch?v=NoALh40UJ-8

/*It is necessary to include animation "to open doors"*/
- 2010-03-25, 10:48
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
AFAIR in game resources exist only image firetruck and truck. Did't sprites.FreakNigh wrote:Someone should ask Mike if he is willing to dig the sprites out for us.
But the advantages of these units is equivocal. Therefore BB exclude these units from the game.
- 2010-02-28, 01:20
- Forum: Z Mods
- Topic: hey it's me :p
- Replies: 4
- Views: 2313
Re: hey it's me :p
Can you really play with more than one CPU player at the same time? That would be new to me. This is not news. This became clearly when I did a ZTools to making single level :) Use mod_LEVEL07 ;) In fact, you can add green and yellow units to the game. They will however just stand around and attack...
- 2010-02-27, 23:42
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
Shortest path problem is solved by hands?FreakNigh wrote:I gave the medium those waypoints

- 2010-02-27, 23:33
- Forum: Z Mods
- Topic: hey it's me :p
- Replies: 4
- Views: 2313
Re: hey it's me :p
No. You can only use 3 cpu players (one player - you).Èlèhonor wrote:hey
is it possible of play with 4 cpu?
a red ( me ) and a blu ( cpu) green ( cpu) and yellow ( cpu ) on the same map.:/
- 2010-02-05, 20:41
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
What do you think about having it so one of the options buildings have for production is the ability to upgrade? I think this might add to the strategy enough to help make player vs player more of a good game. No. On the contrary. :) I think it is unnecessary for such concepts. This breaks the game...
- 2010-01-26, 14:03
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
They probably need to remain in groups just for the capture the flag aspect of the game This game has no other aspects! :!: , breaking the group changes this part of the game. However player vs player its still at least fair, but it would be annoying as heck against a bot who quickly managed every ...
- 2010-01-25, 22:09
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
Should I make it so robots still belong to groups, or should I make it so you get 3 or 4 individual robots? of course the unit cap would be modified. No need to break the group (IMHO). Individual units (robots) do not represent any value. You lose control - it is impossible to control each robot. T...
- 2010-01-23, 13:02
- Forum: Z Open Source
- Topic: The Zod Engine
- Replies: 357
- Views: 83203
Re: The Zod Engine
Now the map editor has zone placement / removal finished. It also can now place the gatling gun. I will finish all the cannons, then vehicles, then robots then polish the map editor... then move onto the engine. http://www.youtube.com/watch?v=x8J1RiKt46c Nice work. ?ap editor is progressing rapidly...
- 2009-12-29, 15:59
- Forum: Z Open Source
- Topic: Has anyone started yet?
- Replies: 10
- Views: 3496
Re: Has anyone started yet?
But I need to know what new features we are looking for in a clone. :idea: Maybe should we ask much wider , much Z fanz and collaborate with the wiki ? Parkinson's conjecture that membership exceeding a number "between 19.9 and 22.4" makes a committee manifestly inefficient ( PARKINSON'S LAW [AND O...
- 2009-12-28, 14:35
- Forum: Z Open Source
- Topic: Z remake (on XNA 2D IceCream Engine)
- Replies: 37
- Views: 17673
Re: Z remake (on XNA 2D IceCream Engine)
Excellent! ???????
I see a significant progress of the project

I see a significant progress of the project
