Search found 195 matches

by BallWin
2010-05-12, 10:34
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

Hi FreakNigh. Information (on Meeky) the organization rocks in the original is in the attached file. Tell if you need clarification on the code ZMap. I looked zod_engine_windows-05-06-10. Great work! Note: 1) Factory in the occupied territories should immediately create products. By default, this sh...
by BallWin
2010-05-06, 08:16
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

Also do you think you can help me understand the original Z structure for storing rock information so that I can put it in the map converter? Thanks!! I have made my own variant of a random generation and rules of construction of external borders (they not the most optimum). Possibly original code ...
by BallWin
2010-05-04, 14:31
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

Rocks are definitely a tricky kind of object. :lazy: ... Here is rock placement working... http://www.youtube.com/watch?v=i5yeYfKpELE Excellent! :cheers: This works only for the Desert? Hell begin - to works rocs for the Vulcan and the Arctic. They want to generate internal surfaces. Otherwise obta...
by BallWin
2010-04-11, 10:00
Forum: Miscellaneous
Topic: The condolences to POLAND...
Replies: 0
Views: 2083

The condolences to POLAND...

The sincere sympathy and moral support during a difficult time for Poland...
by BallWin
2010-04-05, 10:50
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

FreakNigh wrote:WAIT! BAH! there is no need to wait!

I call this update the yo momma update -

http://www.youtube.com/watch?v=NoALh40UJ-8
Wonderful! :)
/*It is necessary to include animation "to open doors"*/
by BallWin
2010-03-25, 10:48
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

FreakNigh wrote:Someone should ask Mike if he is willing to dig the sprites out for us.
AFAIR in game resources exist only image firetruck and truck. Did't sprites.
But the advantages of these units is equivocal. Therefore BB exclude these units from the game.
by BallWin
2010-02-28, 01:20
Forum: Z Mods
Topic: hey it's me :p
Replies: 4
Views: 1798

Re: hey it's me :p

Can you really play with more than one CPU player at the same time? That would be new to me. This is not news. This became clearly when I did a ZTools to making single level :) Use mod_LEVEL07 ;) In fact, you can add green and yellow units to the game. They will however just stand around and attack...
by BallWin
2010-02-27, 23:42
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

FreakNigh wrote::rofl: I gave the medium those waypoints :P
Shortest path problem is solved by hands? :)
by BallWin
2010-02-27, 23:33
Forum: Z Mods
Topic: hey it's me :p
Replies: 4
Views: 1798

Re: hey it's me :p

Èlèhonor wrote:hey
is it possible of play with 4 cpu?
a red ( me ) and a blu ( cpu) green ( cpu) and yellow ( cpu ) on the same map.:/
No. You can only use 3 cpu players (one player - you).
by BallWin
2010-02-05, 20:41
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

What do you think about having it so one of the options buildings have for production is the ability to upgrade? I think this might add to the strategy enough to help make player vs player more of a good game. No. On the contrary. :) I think it is unnecessary for such concepts. This breaks the game...
by BallWin
2010-01-26, 14:03
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

They probably need to remain in groups just for the capture the flag aspect of the game This game has no other aspects! :!: , breaking the group changes this part of the game. However player vs player its still at least fair, but it would be annoying as heck against a bot who quickly managed every ...
by BallWin
2010-01-25, 22:09
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

Should I make it so robots still belong to groups, or should I make it so you get 3 or 4 individual robots? of course the unit cap would be modified. No need to break the group (IMHO). Individual units (robots) do not represent any value. You lose control - it is impossible to control each robot. T...
by BallWin
2010-01-23, 13:02
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 67696

Re: The Zod Engine

Now the map editor has zone placement / removal finished. It also can now place the gatling gun. I will finish all the cannons, then vehicles, then robots then polish the map editor... then move onto the engine. http://www.youtube.com/watch?v=x8J1RiKt46c Nice work. ?ap editor is progressing rapidly...
by BallWin
2009-12-29, 15:59
Forum: Z Open Source
Topic: Has anyone started yet?
Replies: 10
Views: 2911

Re: Has anyone started yet?

But I need to know what new features we are looking for in a clone. :idea: Maybe should we ask much wider , much Z fanz and collaborate with the wiki ? Parkinson's conjecture that membership exceeding a number "between 19.9 and 22.4" makes a committee manifestly inefficient ( PARKINSON'S LAW [AND O...
by BallWin
2009-12-28, 14:35
Forum: Z Open Source
Topic: Z remake (on XNA 2D IceCream Engine)
Replies: 37
Views: 15220

Re: Z remake (on XNA 2D IceCream Engine)

Excellent! ??????? :D
I see a significant progress of the project :cheers: