Search found 107 matches

by DaMarkov
2019-04-22, 21:31
Forum: How to get Z or Z95
Topic: Special versions of Z DOS
Replies: 4
Views: 514

Re: Special versions of Z DOS

I got the sound files from SteelGhost. I will include them in the next release of Zed Online, so that everyone can have access to these files. I have reason to believe that on this black limited edition director's cut CD the single player levels where slightly different then on the original release....
by DaMarkov
2019-04-19, 18:04
Forum: Z Open Source
Topic: Something new
Replies: 13
Views: 425

Re: Something new.

droids would be faster produced from factories, runs faster, short range melee (uses shoot animation at the moment when in contact), fast kill, overthrows vehicle drivers easily and can occiby opponent vehicle after that. Basically fast moving throw units in bigger squad? How about the zombies expl...
by DaMarkov
2019-04-19, 10:57
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 208
Views: 8450

Re: ZED Online - a fork of the Zod Engine

Since there wasn't a post in two weeks: I was busy for quite a few days, so couldn't work on the project. BallWin's decoder has been worked into Zed Online, however we are having some audio/video desync problems with some cutscenes, so I decided to rollback and use the old video player for the next ...
by DaMarkov
2019-04-02, 13:02
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 208
Views: 8450

Re: ZED Online - a fork of the Zod Engine

Very nice! So the original game handles the boundaries differently then the ZOD engine! The reason for the bug in level 2 is as follows: This is what it looks like: https://zedonline.sourceforge.io/level2-bug.png In the Zod engine these 4 tiles are marked as "not water tiles", so tanks can drive on ...
by DaMarkov
2019-04-01, 08:03
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 208
Views: 8450

Re: ZED Online - a fork of the Zod Engine

I'm working on a level editor now. For successful implementation it is required to obtain the adjacency matrixes for tiles. Eight directions for each of 480 tiles. This is the only way to create brushes with auto-selection of the desired tile in the direction taking into account all adjacent tiles....
by DaMarkov
2019-03-31, 02:27
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 208
Views: 8450

Re: ZED Online - a fork of the Zod Engine

Bug where tank again crosses water. Desert 2vs2 MP map. https://drive.google.com/open?id=1mujYvkS_NNatLLq3rpEWeLnTeLVD4EzH Thanks for the bug report. I have marked the tiles as "water tiles". This resulted in another bug I have to fix somehow ... @BallWin Thanks! Great to have all that data. Curren...
by DaMarkov
2019-03-14, 13:19
Forum: Z Open Source
Topic: Something new
Replies: 13
Views: 425

Re: Something new.

droids would be faster produced from factories, runs faster, short range melee (uses shoot animation at the moment when in contact), fast kill, overthrows vehicle drivers easily and can occiby opponent vehicle after that. Basically fast moving throw units in bigger squad? How about the zombies expl...
by DaMarkov
2019-03-14, 13:15
Forum: Z for Android
Topic: Z for iOS
Replies: 0
Views: 107

Re: Z for iOS

You mean the GOG version (port) of Z. That should work under iOS. I have no tested it personally, but judging from what people in this forum and on YouTube say it should work. I don't know if the iPod touch 5th generation is powerful enough to run the app. I would think there is some apple policy so...
by DaMarkov
2019-03-14, 12:45
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 208
Views: 8450

Re: ZED Online - a fork of the Zod Engine

Something that bugged me, the Heavy's turret and chassis are incorrectly aligned in Zod Engine. The turret seems to always be on the back, when it was originally closer to the front. You have very good eyes! I never noticed that! It's actually quite hard to align everything correctly (I don't know ...
by DaMarkov
2019-03-14, 12:30
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 208
Views: 8450

Re: ZED Online - a fork of the Zod Engine

In the options menu (yellow menu) have "start in fullscreen" disabled. Save options. Close program. Open program. Press ALT+Return to switch to fullscreen. Test if you still have the blackscreen bug. Checkbox "Start in fullscreen" disabled and using ALT+ENTER solved the bug for me (on Win10 laptop,...
by DaMarkov
2019-03-11, 23:18
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 208
Views: 8450

Re: ZED Online - a fork of the Zod Engine

@APC: Could you test the following for me? In the options menu (yellow menu) have "start in fullscreen" disabled. Save options. Close program. Open program. Press ALT+Return to switch to fullscreen. Test if you still have the blackscreen bug. (There are two different code paths: for fullscreen on st...
by DaMarkov
2019-03-11, 12:59
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 208
Views: 8450

Re: ZED Online - a fork of the Zod Engine

http://zzone.lewe.com/forum/viewtopic.php?f=5&t=10551&p=26483#p26483 I am aware of this thread. I though for a moment Ballwin might have animation and sprites for the turret of the firetruck. Since the firetruck has wheels I guess there should be two frames of animation like the jeep. Also we would...
by DaMarkov
2019-03-10, 15:18
Forum: Z Open Source
Topic: ZED Online - a fork of the Zod Engine
Replies: 208
Views: 8450

Re: ZED Online - a fork of the Zod Engine

BallWin wrote:
2019-03-08, 16:37
By the way, you can still connect the notorious fire truck.
Do you have sprites for the fire truck??

Tiled editor looks good. You have my full support regarding higher texture resolution and changing the file format to support your ideas for tile brightness, elevation and so on!
by DaMarkov
2019-03-09, 21:13
Forum: Z Open Source
Topic: Something new
Replies: 13
Views: 425

Re: Something new.

Right now I'm making a prototype for the basic elements of the level map (tiles). The inclusion of new properties will open up great possibilities. At the moment this includes: // ** the properties of the tile // ------------------------------------------------- bool _H_mirror_property{true}; //hor...
by DaMarkov
2019-03-09, 00:23
Forum: Z Open Source
Topic: Something new
Replies: 13
Views: 425

Re: Something new.

droids would be faster produced from factories, runs faster, short range melee (uses shoot animation at the moment when in contact), fast kill, overthrows vehicle drivers easily and can occiby opponent vehicle after that. Basically fast moving throw units in bigger squad? How about the zombies expl...