Search found 169 matches

by buman
2010-07-04, 21:25
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

Awh yeah Ron Paul is a good guy really. i know a lot of people even here in germany watch alex jones movies and listen to his shows and also know Ron Paul. God America is so heading the wrong direction without him!
this is getting way off topic.
(mine is city, dont know it just looks cool)
by buman
2010-05-31, 00:00
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

thanks freaknigh, I just had a lot of fun with this release

Image

Everything seems to work fine except for some minor AI issues (not sure though).
The only thing that is still annoying of cause is pathfinding...^^

great job, once again!
by buman
2010-05-11, 23:02
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

-confirm- build time is affected by... ... number of territories ... building health (not by level) but i don't know what the equation is or how/ by which factor the number of territories influences build time... same thing for building health. does anyone know that already or know where to look tha...
by buman
2010-05-10, 00:39
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

hey played the release and it was fun. ts weird how you can basically see the whole map if youre in fullscreen, that really makes a lot of things easier. didnt see any major bugs aside maybe some robots partly walking through rocks. anyway it seems like patchfinding is indeed the last thing to add t...
by buman
2010-05-07, 23:41
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

well the pathfinding thing was actually the last thing that came to my mind... but you said you didnt wanna integrate that yet. is the hud fully operational and done?
how about the sector-production-speed-dependence and stuff?
by buman
2010-05-07, 14:11
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

awesome, dude, i will play the release even despite the fact that i just got an sc2 beta key (awh yeah, guess who's just checking out the editor to see how he can create a z-style mod^^- but thats another story). go freaknigh
by buman
2010-05-02, 23:57
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

first map awhh epic!
i'm gonna be in on the beta test if you want me to, but i don't think there's much to test considering how much is still missing. You should tell the testers what to look for exactly.
by buman
2010-04-28, 01:15
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

my suggestion would be: team mates share... ... production speed team mates don't share... ... territories ... color ... units It'd make sense if you were still able to take over your mate's territory, i don't see a problem there, it even supports the management. @Xstrategy: how's the production of ...
by buman
2010-04-21, 16:40
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

will units eventually find their own path around buildings and stuff? cause in the original they were pretty damn slow with that (as far a i remember they drove/walked until they were exectly in front of a building and THEN started calculating a path around it)
by buman
2010-04-12, 16:20
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

everything works fine so far. one tiny thing about mechanics: when holding shift or strg + left mouse one should be able to add units to your selection. 'm gonna make a bunch of commentated multiplayer match videos about this as soon as it's 1.0 or as soon as you give me permission. Seeing this evol...
by buman
2010-04-10, 00:13
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

hey tanel I read through all balance changes you suggest and I agree with most of them. Taking these changes as a basis for the remake would be a step in the right direction, of course after beta testing there would be more optimizing. In general though I don't want any major changes to the game (ne...
by buman
2010-04-06, 13:59
Forum: Z The Future
Topic: Suggestion: Z on phones
Replies: 4
Views: 2562

Re: Suggestion: Z on phones

uhm I think there already is a Z phone game.
not sure, maybe use the search engine to find out.
btw bitmap brothers do no longer exist
by buman
2010-04-06, 02:16
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

I find your reply to be pretty adequate, indeed, therefore, you will be rewarded with some randomness:
Image
(dude animated gifs are awesome, how did i not notice that before Oo)
by buman
2010-04-05, 22:20
Forum: Z Open Source
Topic: The Zod Engine
Replies: 357
Views: 87671

Re: The Zod Engine

why are there even graphics for the fort with the closed door?! You know what just go ahead and make it like this: http://bildupload.sro.at/a/images/1-p1.gif or this: http://bildupload.sro.at/a/images/p2.gif :cheers: Anyway, it'll be a lot of fun to play the next release with unit production workin,...
by buman
2010-03-27, 20:45
Forum: Z Open Source
Topic: Z graphics
Replies: 8
Views: 7121

Re: Z graphics

It all works fine for me, thanks a lot, meeky! :cheers:

@Christiaan: Welcome to the forums ;)