Search found 20 matches

by AxXxB
2015-03-23, 08:02
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

Re: unit stats modding

Here is the reuploaded archive with Meeky's Z Stats Tweaker.
by AxXxB
2010-07-05, 18:37
Forum: Z Open Source
Topic: Z remake (on XNA 2D IceCream Engine)
Replies: 37
Views: 20026

Re: Z remake (on XNA 2D IceCream Engine)

garruz666, in the absense of bugs, for example)
by AxXxB
2007-05-26, 13:21
Forum: Z Expansion XP
Topic: Antares Patch secret
Replies: 3
Views: 3936

Antares already spoke about it. It is possible to create the levels in ZEditor and to place them in a folder with name LEVEL*, where * is a number from 97 up to 159, and renaming Level*.exp on same number. And then to load this level by this function.
by AxXxB
2007-05-21, 07:14
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

CHYROS wrote:You mean that that's the picture it uses to signify what you're building in the build screen?
Yes, and the unit will look as in the build screen.
by AxXxB
2007-05-18, 18:31
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

CHYROS wrote:I meant "does the game calculate the build time as opposed to that it's fed the build time info by some parameter somewhere, i.e. you can't program it directly". And it seems to do exactly that.
Yes, but not by one parameter, by all.
by AxXxB
2007-05-18, 18:18
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

You mean the game decides on what the build time is all by itself? Wowie. Decides on what the build time is all by itself? Sorry, i don't understand it. I mean buildtime is as though sum of all stats. But for one unit it is one sum, for other unit with the same stats it is other sum etc. Added: The...
by AxXxB
2007-05-18, 17:06
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

Chyros, thank you! But you wrote: "APC Missile": no, just "APC". In ROBOTS.EXP on this place symbol "00" instead of space (charcode: "20"). For Z it means that read only up to "00". Also what about buildtime? Where to edit that? Buildtime somehow develops of all parameters. For different units it de...
by AxXxB
2007-05-17, 19:59
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

Yes, it is. I learned it too. And learned left stats. http://img114.imageshack.us/img114/6936/statsdd1.png 1. Shooting Range (max: FE) 2. Unit Speed (max: 7F) 3. Unit Health (max: FE) 4. Explosive power (max: 7F) 5. Rocket damage (max: 7F [?]) 6. Rate of fire (max: 62) 7. Rocket speed (max: 7F 7F [?])
by AxXxB
2007-05-17, 06:08
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

I've searched everywhere for a way to make the typeface readable, but I can't find it. Would you happen to know how? Try "View->Options", Font: Fixed Roman Large. If it willn't help, send to me e-mail (bkmz_ent@mail.ru), and i will send to you my version. Never knew all the Mo's info could be store...
by AxXxB
2007-05-16, 19:28
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

CHYROS wrote:errr okay, could you tell how you modded the rocket speed? In the editor everything seems like a bunch of green-coloured tiny symbols...
Yes, it seems :D. I just copy symbols around text "Mo. Missile" from ROBOTS.DAT to ROBOTS.EXP. See here screenshot
by AxXxB
2007-05-15, 13:08
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

Click here. It is ROBOTS.EXP with changed info about Mo. Missile. Test it.
CHYROS wrote:I have just now tried editing both ROBOTS files with notepad, but neither is in a readable format.
Not text (binary) files (for example .dat or .exe) be read by hex-editors. I use Hexplorer, it is free.
by AxXxB
2007-05-14, 17:37
Forum: Z Mods
Topic: unit stats modding
Replies: 39
Views: 24972

I think it is necessary to copy information about Mo. Missile from ROBOTS.DAT (Z Dos) to ROBOTS.EXP (Z95). I will try to make it and write about results. But if you will play on multiplayer with changed ROBOTS.EXP your opponents must have the same version, otherwise Sync error will be.
by AxXxB
2007-05-03, 06:31
Forum: Z and Z95
Topic: icq-collection for z multiplayer fans
Replies: 14
Views: 8631

453979402
by AxXxB
2007-05-02, 14:50
Forum: Z and Z95
Topic: Z Championship 2007 ! STARTED!!!
Replies: 39
Views: 15824

I'm sure i all the same will lose, but i will play :).
by AxXxB
2007-04-21, 13:16
Forum: Z and Z95 FAQ and Support
Topic: Z95 multiplayer (?)
Replies: 9
Views: 5920

No, i'm sorry, it seems TCP/IP multiplayer test already passed! Yeeaaah!