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A problem with 2v2 would be (according to the original Z rules) that on the same team, both players having an equal amount of territories would be, in total producing units slower than one player controlling them all (and the other only having the fort). A possible solution would be that your teamma...
This brings me to an idea: For Cannons, what about adding them exklusively to build the repair building and fort? In a normal match, you rarely build cannons in your normal production buildings because a flexible unit is much more worth its production time. On the other side you would have to be ab...
Ya moving in formation is very important when approaching a fight... but on the flip side if your grabbing a flag safely you don't want to wait for the slowest. So how would you quickly and easily flip modes? You could simply have a UI button plus a keyboard shortcut (smth like "F" or "Ctrl-F") to ...
I think let's stick to groups because everyone is used to robots counting as one unit. That way, it is easier to track how many units you have, which will be considerably harder to do if each robot was individual. By the way, fantastic work you do there. Can't wait to see something playable. :cheer...
Hi Meeky, I am indeed experimenting with the units thanks to your wonderful ZStats tool :) I have very little experience in programming (close to none), do you think that this build time modification would be easy to integrate into some launcher program such as winzmod.exe , so that players could ch...
Hello, This is an idea I got from two places: *The games of Z that I played online 2-3 years ago *NetStorm ( http://www.netstormhq.com ), a game similar to Z in the way that it was pretty much abandoned by the developer/publisher and later taken into the hand of hardcore fans, further improved and b...
- 2009-12-08, 00:24
- Forum: Z Mods
- Topic: Z, Z95, Z editor(s) / Z tools issues, suggestions etc.
- Replies: 0
- Views: 2333
Firstly, I see that a lot of great work has been done here, while I was away from the community. The tools and mods have gone to a next level, and I believe my biggest Z dream has come true - creating single player levels :cheers: However, there are a few issues and suggestions that I have. First is...
- 2009-12-06, 21:59
- Forum: Z Mods
- Topic: zed bitmap brothers map high definition
- Replies: 3
- Views: 2404
Winning levle 16 in such a short time is very possible. Remember that a straight road connects the two forts. So just move all your units up to the blue fort, hope that your heavy wins the dogfight vs the hostile heavy, avoid and kill the howitzers and you are as good as victorious. Actually, I hav...
- 2009-01-03, 01:25
- Forum: Z and Z95
- Topic: Z DOS Multiplayer Guide & Tips - Updated 26/04/07
- Replies: 8
- Views: 5287
BUMP and also a sticky request Mayhaps finishing the guide this year!
- 2008-02-19, 18:40
- Forum: Z:2 - A new Sequel
- Topic: Would you like Any units modded up for the sequel?
- Replies: 8
- Views: 3712
Add more HP to the Jeep, but keep the weakness that its driver can be shot out easily. This should make tricks with Jeep pretty useful in late game as well, but keeps their vulnerability against Psychos, Snipers, Lasers and Gatlings.
We could have a match of SC some time Lazy123 =) I'm not pro enough to play on battle.net on 1v1, but I'm not a total noob either! I just hope thay won't ruin SC2 by giving -too-many abilities to units. I already seriously dislike the idea how many units can scale cliffs and how easy Siege Tanks are...