Search found 252 matches

by BallWin
2019-03-07, 15:15
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

OK, you definitely linking to SDL_mixer2. Maybe my version of SDL2 is old and has a bug. I will redownload SDL2 and compile again. Are you compiling to 32 bit or 64 bit? My system http://generalzod.narod.ru/OpenSource/IMG/my_sys.png therefore 64 bit. Information concerning the installed versions of...
by BallWin
2019-03-07, 14:21
Forum: Z Open Source
Topic: Something new
Replies: 19
Views: 1455

Re: Something new.

This looks interesting.
by BallWin
2019-03-07, 14:16
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

As a bonus: Here is your decoder is action: https://www.youtube.com/watch?v=aqGshjIbW1U&feature=youtu.be Сool :cheers: Here is a better example of the bug: https://zedonline.sourceforge.io/jv_decoder_bug2.cpp If I compile this file against SDL_mixer.lib everything works. If I link to SDL2_mixer.lib...
by BallWin
2019-03-06, 19:28
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

This code works fine in SDL 1.2 but the audio is corrupted in SDL2. I installed SDL2 and copied the code from jv_decoder_bug.cpp. My version https://github.com/BallWin/Qt_ZodEngine/blob/master/Test/sdl2_bag_wav.cpp works without problems. Sound plays. When copying the code found a non-critical bug....
by BallWin
2019-03-05, 21:49
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

Ok.. I did everything you asked. Maybe a little more though... Added parameters to the command line. You can set the decoded video file, set the task to save files, etc. https://github.com/BallWin/Qt_ZodEngine/blob/master/Utils/decoder_JV/readme.txt Important point - you can set the desired FPS. The...
by BallWin
2019-03-05, 17:37
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

The decoder is only slow in Debug build (about 10s t decode one video) in Release build it takes about 1s, so it's fine. It's long. Need to do buffering. Load the first 50 frames into a separate buffer. To continue to load the rest from another thread. Some suggestions: The main loop of the example...
by BallWin
2019-03-04, 22:15
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

Works great so far! (I have only tested total_save_frames_as_bmp() and total_save_as() yet). Decoding the video takes quite a while (seems like 5 to 10s), so I have to put the decoding step in an extra thread, but that shouldn't be an problem. No, no. You don't need to save files to disk! This only...
by BallWin
2019-03-04, 20:31
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

Version 0.1.4 is out now. Great cool! :cheers: Also important: The map editor can now open and save .map (zod engine) and .zmap (zed online file format). I will change the format however in the next version, so if you save something important save the map in _both_ formats. Got an idea. Perhaps you...
by BallWin
2019-03-03, 16:21
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

The decoder is ready. Work normally. I write a reader and an example of use. I'll give you the link when it's ready.
by BallWin
2019-02-22, 23:08
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

I use Win10. I tried to compile ZOD Engine source code to EXE file using MinGW compiler. I set path in environment variables to "../mingw/bin". I renamed mingw-make32.exe to make.exe. The makefile is included in the sourcecode directory. Here is result of my "make" command in the command prompt. .....
by BallWin
2019-02-16, 20:42
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

The decoded test video to here. http://generalzod.narod.ru/OpenSource/IMG/test_decoder.avi To see the defects better look at the full screen. And in slow motion mode. The original size of the defects are hardly noticeable. Here are two consecutive frames. On the second frame there is a problem with ...
by BallWin
2019-02-16, 20:00
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

@BallWin Ahh that what transition tile are ^^ I wasn't aware of that expression, sorry, for misunderstanding. By the way, is there a chance your decoder could be completed in a week? That last image you showed looked very promising! Usually I have on this there is one hour free time in day. I'll tr...
by BallWin
2019-02-16, 13:13
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

ZED Online 0.1.3 is out now via auto-updater (also in a few minutes on the SourceForge page). Oh, congratulations. What do you mean by transition blocks?? Book: Strategy Game Programming with DirectX 9.0 [Todd Barron ] http://dl114.zlibcdn.com/download/book/667164?token=467bbcf3-5f1a-4865-8409-2989...
by BallWin
2019-02-14, 21:26
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16572

Re: ZED Online - a fork of the Zod Engine

Do you mean the texture blocks of the video decoder or are you referring the grid view in the map editor? Requires a good terrain tool to automate the placement of transition sheets. The position of some transition blocks is difficult to determine. These blocks are rarely used on the map. It's most...