Search found 65 matches

by APC
2019-02-24, 16:01
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

Not only did the Missile Gun need a slight buff, the one you're given in Level 20 has broken AI, I swear. Today it got killed by 1 Sniper, not as in 1 unit of Snipers, ONE individual Sniper! (DOS version) In ZOD Engine the only viable way to kill Missile Gun is the MLR or Howitzer (when Missile gun...
by APC
2019-02-23, 22:33
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

Ballwin, DaMarkov - thank you for the advices about compilation the source code. I gave it up, because I failed to compile also another game. My last successful compilation of something in C was 20 years ago and the procedure was just to push some button, when code was debugged. Nowadays it is too c...
by APC
2019-02-22, 13:02
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

I use Win10. I tried to compile ZOD Engine source code to EXE file using MinGW compiler. I set path in environment variables to "../mingw/bin". I renamed mingw-make32.exe to make.exe. The makefile is included in the sourcecode directory. Here is result of my "make" command in the command prompt. com...
by APC
2019-02-21, 21:47
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

Jungle map 2 players. Medium and light tank were able to capture island flags (middle terriroty right and middle territory left).

Wrong conversion of map or special abbilities of tanks or special abilities of AI.
jn_map.png
jn_map.png (59.16 KiB) Viewed 1007 times
by APC
2019-02-20, 18:55
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

DaMarkov you have really far reaching plans :) . I cannot imagine such enthusiasm and energy in paralell of duties around children. I will be completely satisfied about the developement level of ZED Online when half of your intentions will be done. Especially the selective loading of assets to speed...
by APC
2019-02-19, 14:06
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

I made tests of Starcraft controls and it works as the ZOD controls should work. Everything is the same, but in ZOD control the SHIFT+ADD waypoint doesn't work and during SHIFT+mouseclick the robots wait till the SHIFT is released. I think there should be only original Z control and enhanced (call i...
by APC
2019-02-18, 23:01
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

By the way, (I use classic controls but it should also work in Starcraft controls). I order a unit to the repair facility and then shift click at the front line, so that the unit goes to the the repair facility, gets repaired and then comes back automatically. It works also in Zod Engine using Zod ...
by APC
2019-02-18, 17:05
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

Yes, in the assets there are animations for robots loading/unloading APC but not used in Zod Engine. I consider it only minor issue. I am happy the freaknigh created in a year game without major bugs which would devastate gameplay. Ah ok, so bascally you would have a grunt that is the driver and can...
by APC
2019-02-15, 23:20
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

Bravo DaMarkov - first really playeble version of ZED Online. The feature about default preselect units is perfect and also the initial owned factories are included! Gameplay: Main bug remained - minimap reacts to the mouse in the grey area below minimap. Default units selection - for one-star facto...
by APC
2019-02-14, 20:49
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

I will play few singleplayer missions in ZED Online v.0.1.3 during weekend and later. I need working minimap to gameplay and in v.0.1.2 there was bug. During previous test I didn't notice obvious difference in behaviour of AI. Also I don't remember the AI of Z_DOS good enough, so I am not able to sa...
by APC
2019-02-14, 06:59
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

DaMarkov, if you wish to implement some difficulty levels for novices, the easiest way is to multiply the global production factor (calculated from percentage of map territories in ownership of a player) by e.g. 1.3 for opponents. Please don't influence hitpoints of units and damage stats. The battl...
by APC
2019-02-13, 17:49
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

If you wish to preserve gameplay of original Z, where players were used to some tactic against poor AI and they expect this type of battle - then there is also solution. Let nobody is allowed to cancel or switch production if there is enemy unit in sector and zero defending unit. Also this approach ...
by APC
2019-02-13, 17:04
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

You suggest to have a feature that automatically cancel the production, but this can only be an optional feature. Consider the following case: I was building a medium tank. The timer on the building was 2 minutes. I didn't want to cancel the production because I had a tank nearby and was sure that ...
by APC
2019-02-13, 15:53
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

DaMarkov just to be sure I understand your reasoning good enough. C) Switch production to another unit = cancel production (lostsof all progress already done) and start new production. So in fact I don't understand difference between B) and C). Also I don't understand which advantage can reach playe...
by APC
2019-02-12, 22:05
Forum: Zed Online
Topic: ZED Online - a fork of the Zod Engine
Replies: 254
Views: 16597

Re: ZED Online - a fork of the Zod Engine

I wrote "60% of work already done" in sense to reach point where I will start prefer ZED Online over y.2011 vanilla Zod Engine.

I discovered Zod Engine only 40 days ago and I couldn't believe how complete, balanced, polished game was created. It surpassed Z_Expansion on WinXP or Z_DOS+DosBox.