Any strategy for Z95 extra levels?

Place gaming and strategy issues for the original "Z" and the Expansion Kit "Z95" here.

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BallWin
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Re: Any strategy for Z95 extra levels?

Postby BallWin » 2008-03-16, 16:09

The_Drummer wrote:Still, Z95 is a nice expansion. The old Z levels also enjoy the new and improved AI, so I can still play the old maps I love, and they still prove to be a challenge.
AI Z == Z95, no change in programm code. Reinforcement AI in Z95 show up by level design.
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Re: Any strategy for Z95 extra levels?

Postby The_Drummer » 2008-03-16, 17:04

Well, they certainly seem to be harder. They tend to go for the heavier tanks now, rather than the lighter ones. For example, on Mission 11 (Chilly Willy), I must've faced upwards of 10 medium tanks, but on DOSBox Z I faced mostly lights. Maybe there isn't a difference... I don't know ^^
I'm afraid the server z game 2 is full. However, I have set up two more:-

For Z95 players ONLY!!!, use:
Name: Z95!
Password: Tom
For DOSBox-Z players ONLY!!!, use:
Name: DOSBox-Z!
Password: Tom
Have fun!
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Re: Any strategy for Z95 extra levels?

Postby CHYROS » 2008-03-17, 01:30

The_Drummer wrote:Well, they certainly seem to be harder. They tend to go for the heavier tanks now, rather than the lighter ones. For example, on Mission 11 (Chilly Willy), I must've faced upwards of 10 medium tanks, but on DOSBox Z I faced mostly lights. Maybe there isn't a difference... I don't know ^^
That is because it cheats to get heavier tanks than in Z ;) .

But indeed, makes for a nice challenge.
Remember, the meek shall inherit nothing. -- The Book of Cataclysm
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Re: Any strategy for Z95 extra levels?

Postby kimocn » 2008-03-27, 14:47

vs computer...... is easy.

look up the factory with four star in the front line, and produces Guns name "Howitzer"

Howitzer with some tanks, in a good place, can destory all unit, defend a Zone long time.

but vs human, all kind of guns is unuseless......
because ..... :twisted:
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Re: Any strategy for Z95 extra levels?

Postby BallWin » 2008-03-28, 10:17

kimocn wrote:vs computer...... is easy.
What? :D
Try a level "Beaten Eggs". Inform about results. :P

( for Antares patch from Hard Z; to unload a folder in C:\Program Files\Bitmap Brothers\Z; to start game; to press a key F3; to print 116; to try to win :idiot: )
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Re: Any strategy for Z95 extra levels?

Postby kimocn » 2008-04-11, 16:44

BallWin wrote:
kimocn wrote:vs computer...... is easy.
What? :D
Try a level "Beaten Eggs". Inform about results. :P

( for Antares patch from Hard Z; to unload a folder in C:\Program Files\Bitmap Brothers\Z; to start game; to press a key F3; to print 116; to try to win :idiot: )
Pass(Antares patch/Hard mode). I try 8 times, at last, I use 48 min pass this level.(never save,except near win.)
the key zone in the left map, must use 2 Howitz guns keep the road.
Thanks BallWin, That's a Good map, and it's not easy..... could you give me more? :D
Last edited by kimocn on 2008-04-15, 15:10, edited 1 time in total.
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Re: Any strategy for Z95 extra levels?

Postby Popov » 2008-04-11, 18:34

Insane... at least that's how it looks on the radar map.
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Re: Any strategy for Z95 extra levels?

Postby BallWin » 2008-04-11, 22:26

kimocn wrote: Pass(Antares patch/Hard mode). I try 8 times, at last, I use 48 min pass this level.(never save,except near win.)
the key zone in the left map, must use 2 Howitz guns keep the road.
Good work! :cheers:
"Hard Z" - mod original Z (non mode) ;)
My result -- 22 min non-stop.
kimocn wrote:Thanks BallWin, That's a Good map, and it's not easy..... could you give me more? :D
Ok, ok guys... "Happy new year!" waits for you :shake:
Attachments
Zsnap099.gif
final Level (149 kb).
Units Lost: 033
Units Killed: 066
Score: 008792
Zsnap099.gif (149.16 KiB) Viewed 3009 times
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Re: Any strategy for Z95 extra levels?

Postby kimocn » 2008-04-12, 02:46

BallWin wrote:
kimocn wrote: Pass(Antares patch/Hard mode). I try 8 times, at last, I use 48 min pass this level.(never save,except near win.)
the key zone in the left map, must use 2 Howitz guns keep the road.
Good work! :cheers:
"Hard Z" - mod original Z (non mode) ;)
My result -- 22 min non-stop.
kimocn wrote:Thanks BallWin, That's a Good map, and it's not easy..... could you give me more? :D
Ok, ok guys... "Happy new year!" waits for you :shake:
base this picture, i guess, you are expert in light&mid tank, and flash capture :D

Pass.... this map, "happy new year", is a good defence map.
in this map, I build a lot of guns to enjoy, enemy attack like a wave.....
Satisfied!
I play it 3 times,finally, I use 1 hour to win.
Ok, Flashman, Do u have more? :mrgreen:
Last edited by kimocn on 2008-04-15, 15:08, edited 1 time in total.
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Re: Any strategy for Z95 extra levels?

Postby BallWin » 2008-04-13, 20:04

kimocn wrote: Pass.... this map, "happy new year", is a good defence map.
in this map, I build a lot of guns to enjoy, enemy attack like a wave.....
Satisfied!
I play it 3 times,finally, I use 1 hour to win.
Ok, Flashman, Do u have more? :mrgreen:
Yes, you bet! :cheers:

Ok... "Frozen Meat" -- it is severe.
What will be your strategy?
The howitzers this time will not help you :shake:
===
It actually difficult level... If there will be difficulties try a "Minotaurus". Level will be funny ;)
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Re: Any strategy for Z95 extra levels?

Postby kimocn » 2008-04-17, 16:01

BallWin wrote:
kimocn wrote: Pass.... this map, "happy new year", is a good defence map.
in this map, I build a lot of guns to enjoy, enemy attack like a wave.....
Satisfied!
I play it 3 times,finally, I use 1 hour to win.
Ok, Flashman, Do u have more? :mrgreen:
Yes, you bet! :cheers:

Ok... "Frozen Meat" -- it is severe.
What will be your strategy?
The howitzers this time will not help you :shake:
===
It actually difficult level... If there will be difficulties try a "Minotaurus". Level will be funny ;)
haha... you wrong.

Frozen_Meat_118,try 2 times,pass it use 22 mins,depend howizers.
Minotaurus_109,try 5 times,pass it use 40 mins,depend more and more howitzers.....

in this game, some characteristic:
1. enemy AI attack nearest taget priority;
2. units move slow except road;
3. when units is injured, the move speend will been slow;
4. in most situation,Twice howitzers hits can destory all kinds of vehicles;
5. howitzers's attack range is biggest than other unit;

base these conditions,what's the point to place howitzers:
1.the road that enemy most through, is under the howitzer's attack range exactly.(for example:brige)
2.a place,if enemy want to attack u, it must through a long snow way.
3.near the howitzers, must deploy 1-2 vehicles, or robots, i recommend mid tank and touchs.when enemy go to attack howitzers, help it.
4.don't let howitzers auto fire, control it, aim enemy early.

so, BallWin, if u want to let me abandon howitzers, you must creat a map,all of road, no place to deploy guns.
:mrgreen:

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