the junk yard

Post your comments, ideas and suggestions about a new Z sequel here.

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wanzer
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Re: the junk yard

Post by wanzer » 2018-12-14, 12:36

yesterday I tried to contact the bitmap brothers
but non of the given email addresses was working

I have no way of asking their opinion
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Re: the junk yard

Post by wanzer » 2018-12-15, 12:15

nice picture

about the ground
i think i need to make a new tile set
but when i do so it be less pixely and a bit smoother
a bit like this


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Re: the junk yard

Post by SteelGhost » 2018-12-19, 20:50

I thought, maybe I'd retool the classic Heavy into a main battle tank or something. The powerful sniper gun and low-profile hull plus a speed & mobility upgrade.

Meanwhile, I introduce a new kind of tank to hold the title of Heavy. In case the 152mm Gun-Launcher isn't quite enough, it also comes with a 360° chain gun.

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I found the MBT-70 to be an excellent model, due to its big gun and hefty turret. It also looks somewhat like the Heavy in Steel Soldiers.
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Re: the junk yard

Post by wanzer » 2018-12-21, 13:24

are those smoke charges on the back side of the turret?
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Re: the junk yard

Post by SteelGhost » 2018-12-21, 14:14

Yes, those are smoke dischargers.

Also, when you look at the Heavy's sprite in Z, it has these boxes on the sides of its turret. Wonder if they're supposed to be some kind of launchers?
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Re: the junk yard

Post by wanzer » 2018-12-22, 14:05

well
its from the tanks the one with the longest range *excluding the rocket launcher*

in the original Z there no air units
if i include air units it be only by ordered airstrikes meaning i wont be including air units as a playable unit


so making them smoke charges .. can be ... butttt


given that the heavy tank has such a long range it needs good range finders

and the more distance between the rangefinder sensors the more acurate they are

so having them on each side of the turret is optimal
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Re: the junk yard

Post by SteelGhost » 2018-12-25, 16:41

Just noticed something when playing the Arctic campaign...

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Haha, how convenient.

Merry Christmas!
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Re: the junk yard

Post by SteelGhost » 2019-01-10, 11:55

Someone in the ideas section mentioned they’d like to see an armored car in the next Z, so here comes the 6-wheeler jeep/tank hybrid.

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Re: the junk yard

Post by wanzer » 2019-01-16, 11:16

this will then fall between the jeep and the lt?
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Re: the junk yard

Post by BallWin » 2019-01-17, 22:25

SteelGhost wrote:
2019-01-10, 11:55
Someone in the ideas section mentioned they’d like to see an armored car in the next Z, so here comes the 6-wheeler jeep/tank hybrid.
Cool. Did you draw this yourself? This technique will move quickly like a jeep. It has power as a light tank. It is necessary to compensate for the violation of the gameplay when adding such a unit. Units need to be offered in pairs. One attacker. The other allows you to compensate for the damage. Your unit looks impressive. We need another type of technique to counter this.
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