Opinions

Place all issues about the sequel game "Z:Steel Soldiers" here

Moderator: Brad

Post Reply
User avatar
Zod
Admin General
Admin General
Posts: 159
Joined: 2005-06-23, 21:21
Are you a spam bot?: No
Location: Germany
Contact:

Opinions

Post by Zod » 2005-06-24, 23:06

A few opinions I collected about Z:SS


"Some of the ideas in this game are really good, it's just too bad that the execution of said ideas wasn't a little better and a little more time had been put into creating factions with differences (both sides use the same units)."

"The game is fun; its combination of humorous action and territory-grabbing resource management make for interesting gaming. Unfortunately, I couldn't help feeling an overwhelming sense of deja vu."

"While Steel Soldiers has its strengths, the outdated play mechanics and buggy code may frustrate players rather than satisfy them."

"Most gamers won't be able to think straight, let alone execute the tons of mouse clicks necessary to keep from being overwhelmed."

"The bugs, the high hardware requirements, the thousands of mouse clicks and the misleading conviction that getting away from the traditional Z bird perspective and game play would make a better game ... well, unfortunately doesn't make it the better game. Z fans should stay with Z."
User avatar
KISSMAD
General
General
Posts: 331
Joined: 2005-06-24, 16:53
Location: Australia

Post by KISSMAD » 2005-06-25, 19:09

When I brought Z:SS, I installed it and played it but it was slow on my system. Plus within 30 seconds of playing it I knew that Z:SS was not going to live up to the original Z. To be honest the graphics maybe better but the gameplay is not.

I havn't played Z:SS for ages and it has never been installed on my current system which I've had for a couple of years. Maybe I should give it another go. :)
Lanval
Tough
Tough
Posts: 9
Joined: 2006-01-08, 23:21

Post by Lanval » 2006-04-15, 03:05

Shield Generators, Air Power, Spies, and way more cool stuff are available in Z Steel Soldiers, not to mention built in multiplayer capabilites [up to 8 players]. Nuff said.
Yeah so its a little buggy. Don't throw the baby out with the bathwater. This game takes up were Z leaves off and gives so much more options in the way of units, attacks, and defenses than the original Z
User avatar
CHYROS
General
General
Posts: 403
Joined: 2006-01-25, 16:07
Location: Netherlands

Post by CHYROS » 2006-04-15, 03:40

My one and ONLY Z:SS post, which explains all my hatred for the game:

I think THE fault that made this game suck so completely for me was the fact that you had to manually build buildings (and units). The prearranged battlefield is the ONE thing that made Z so special for me.

I mean, if I wanted to play a build-and-contruct RTS, I'd go play another game. Any Command and Conquer title alone beats Z:SS heavily on all fronts from build-and-contruct-RTS-perspective.

Z's factory/build/territory system was so good because attracted the players into taking territories that were strategic, hence forming the strategic element of the game. Z:SS completely wiped out all strategy; I mean, just HOW appealing was it to take new territories in Z:SS? It wasn't appealing at all, because you'd only:

*spread your forces thin; the game heavily rewards using one singular army to storm through the map and destroy the enemy fort (well at least in 1-player)
*get MORE ground to have to search through for the rare buildable spots
*get more micromanagement issues
*have to build more radars; not doing so would usually promptly result in an unforseeable assault by the enemy
*have to build new factories because the older ones are too far away (or because otherwise you wouldn't capture the territory in the first place - i mean, who'd care to mangle their own army just to get a few extra credits per second?)

I realize this is more of an essay than a post, but I had to get that out. God, to think I even pre-ordered that game!
Remember, the meek shall inherit nothing. -- The Book of Cataclysm
Lanval
Tough
Tough
Posts: 9
Joined: 2006-01-08, 23:21

Post by Lanval » 2006-04-15, 08:02

I mean, just HOW appealing was it to take new territories in Z:SS? It wasn't appealing at all, because you'd only:

*spread your forces thin; the game heavily rewards using one singular army to storm through the map and destroy the enemy fort (well at least in 1-player)
*get MORE ground to have to search through for the rare buildable spots
*get more micromanagement issues
*have to build more radars; not doing so would usually promptly result in an unforseeable assault by the enemy
*have to build new factories because the older ones are too far away (or because otherwise you wouldn't capture the territory in the first place - i mean, who'd care to mangle their own army just to get a few extra credits per second?)


Well my friend, its clear to me you don't understand the full unit capacity Steel Soldiers.
Why on Earth would you ever allow yourself to spread your armies thin? Never!
Micromanagement is the true appeal. Put your factories where ever you want. If they get destroyed build another one etc.
Build more Radars? Egad! thats a waste. Build more spies friend! Put them on your enemy and his base, better yet make choppers and station them around the map, then you will forsee everything.
Take a flag and build defenses. In the original Z, all things being equal, the fastest mouse clickers win. In Steel Soldiers you have opportunity to reverse your opponents good fortune of seizeing a flag with a factory by building defenses and massing troops to take back a territory or by buiding your own factory.
Build new factories because others are too far away? You ever hear of setting rally points in Build Menu? Try it. Not to mention you have Teleportation, and Air transports available in ZSS.
In terms of storming enemy command center, I doubt you could destroy one of mine even if you had all of the flags. Defenses Man! Build Shield generators and big guns etc. and nobody will be able to destroy it, unless they catch you off guard with a virus.
To even compare Command and Conquer to any version of Z is ridiculous. Those maps are riddled with cheats and the fastest mouse clickers win there too. In Steel Soldiers you can hold an enemy off by burning a bridge and building defenses. No offense but I doubt that you you even finished the solo campaign, because the solo campaign offers little in teaching you about how to use the advanced weaponry of the game. And from the way you talk, it sounds like you are only familiar with the basics [Buiding psychos, toughs, and tanks -- the only available options in early solo campaign levels.] As the advanced weaponry exposure happens in only the last levels of the game or in Skirmish mode tech level 7. Personally, I fault the solo mission for these misconceptions. The cpu is far too easy to beat also, even on the hardest setting.
I assure that the level of play that occurs online in multiplayer at tech level 7 [with real people] surpasses anything you have experienced battling the CPU. Years ago when it was still popular. The best players often played games that lasted 4-6 hours. They were intense indeed and any newbie rush to a command center would be eaten for breakfast. This game rocks.
User avatar
CHYROS
General
General
Posts: 403
Joined: 2006-01-25, 16:07
Location: Netherlands

Post by CHYROS » 2006-04-15, 12:08

Well my friend, its clear to me you don't understand the full unit capacity Steel Soldiers.
No offense but I doubt that you you even finished the solo campaign, because the solo campaign offers little in teaching you about how to use the advanced weaponry of the game.
That's very true; I couln't bear to play the game for more than a few hours, and my concepts are of course based only on the first few levels. Of course this makes my view of the game very incomplete, but these faults apply to at least those levels.
In terms of storming enemy command center, I doubt you could destroy one of mine even if you had all of the flags.
I don't doubt you're right, as you seem to be very well-acquainted with the game.... ;)
The cpu is far too easy to beat also, even on the hardest setting.
...but I was talking about doing fort rushes against the CPU (I never play online).
Remember, the meek shall inherit nothing. -- The Book of Cataclysm
tough power
Psycho
Psycho
Posts: 4
Joined: 2009-04-21, 09:51
Are you a spam bot?: No

Re: Opinions

Post by tough power » 2009-04-22, 13:22

I liked about Z SS because the hero characters and some things about the game makes it funny. Even some mistakes made about the game makes it funny. For ex. one time I took a tough and send him to catch a light tank and then his voice turn thin :). The deaf construction robots when grouped with other robots refuse to go somewhere. The way the construction robots run.:) The robots screaming like the worse happened even if a enemy chopper just passes trough or the way they scream. Toughs who run under enemy fire to get a good firing position :). In the old Z one time I ordered two toughs to destroy a bridge and one of them fired in the oposite direction once :). Once I sent one heavy tank to destroy one attacking tough and the tank arives in an dificult position(slope) very close to the firing tough where he can't fire and when it hit smoke come out of the tank and he screams HEEEELP HEEELP without doing nothing just the turret oriented to the target. Funny. I specially like the stealth bomber in Z SS . What I would like to see in a future game if there will be one is to have multiple targets selected in a row like for ex. first take out this gun then destroy the other gun without giving a new order, air units when they are on escort to protect the escorted unit not to let it destroy without doing nothing or ships or other units to go with same speed with the escorted unit.
Zaibatsu
Tough
Tough
Posts: 11
Joined: 2009-05-29, 03:20
Are you a spam bot?: No
Location: East Coast, USA
Contact:

Re: Opinions

Post by Zaibatsu » 2009-06-03, 18:29

I installed Z:SS thinking it was just another name for Z95. After playing it for two minutes and figuring out the mechanics of the game, I thought, "OK. My mistake."

Z95 ftw forever!
MaDDoX
Psycho
Psycho
Posts: 5
Joined: 2009-09-27, 14:31
Are you a spam bot?: No

Re: Opinions

Post by MaDDoX » 2011-07-10, 22:53

Having been one of the top Z:SS online players back in the day, I think I can say a couple words on the matter.
I think THE fault that made this game suck so completely for me was the fact that you had to manually build buildings (and units). The prearranged battlefield is the ONE thing that made Z so special for me.
I couldn't agree more. Yet there are other things that make the game inferior to Z, like the cut-throat high lethality (which demotes micro-management in a sense) and the wrecked balance - namely, "toughs + mortars for the win". I've made a couple tests with friends recently, making the game unit balance closer to the original, and it feels much better. The fact that you can build factories anywhere does seem to promote unit spam other than territory control though, there's little to no urge to keep/repair your units like in the original, where retreating a harmed tank for repairs in the right time means the whole difference between a win and a defeat. This is actually something that I haven't seen, to the same level, in any other RTS.

That said, Z:SS depth puts Z to shame. The tactical alternatives you can get with bombers, helis, combined APCs and shield generators is absolutely amazing. The problem with that is that the units broken implementation once again harms the game to no end. One of the developers once revealed me through e-mail that the shield generator was only supposed to intercept projectiles fired from out of the shield, yet it ended up with a bug that renders *every* enemy projectile useless. Once you build four shield generators (far from rare in longer games), you basically render one area of the map impenetrable! How f'ed up is that? I ended up just playing with live friends on LANs, using strict rules to prevent this kind of bullshit.

Sad ending for what could have been a great game, but it is still one of the best in my list just for some of its inventive ideas and nice mix of units. For the record I still play with its balance from time to time using a memory patcher, good fun. It does work online, but unfortunately it can't fix the terrible "de-sync" bug which happens many times on longer games.

Peace!
plib
Tough
Tough
Posts: 11
Joined: 2011-12-04, 14:35
Are you a spam bot?: No

Re: Opinions

Post by plib » 2014-06-28, 17:44

Hi,

One thing I do not like about Z: Steel Soldiers (1.41 Beta 2, both German & English) is the fact that the game cheats (as far as I remember, Z did not - at least not that blatantly obviously!). For example, play campaign mission No. 1, then build enough psychos so that you can destroy the computer's robot factory in the top right sector and then move your other group up to the computer's HQ. "Take care" of the blue forces and be amazed. Even if you scatter your folks afterwards so that you can see everything and know that he definitely has not built another robot factory anywhere else you will find little blue robots literally materialising out of thin air - sometimes even within your line of sight - and often in groups of four (if you scatter too much, you are in for a bloody, o.k. oily nose...). Apart from that, I have also seen construction robots built by the computer while his HQ was being shot to pieces towards the end of a level, who were 'immortal' - no matter how many of my robots (e.g. 20) shot at them, the health bar would stay at the maximum - normally, any construction robot being shot at by that many robots would only last about a couple of seconds...


Cheers
Patrick
Post Reply