Z 2player game over Directserial

Post any issues here having to do with playing, installating or configuration of the game.

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gluglu81
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Z 2player game over Directserial

Post by gluglu81 » 2009-10-26, 18:27

Hey Folks,

Now I have also Z fever :wink: (I got original CD of the game :D ) sorry 4 bad english

I play it on my 3.2GHz System with Windows XP and use the DosBox 0.73 --> works with sound and video
I also got a 500MHz P3 with Wondwos 2k, same DosBox Version --> also works fine (without sound, but didnt necessary)

VERY NICE: CD IS NO LONGER NECESSARY WITH THE DOSBOX :mrgreen:
dont tell this to others :idiot:

Now I try to make a Multiplayer Connection...
I dont know why, but with IPX Server over WLan its not possible.
--> So i tried directlink connection, but also not work :(

Here a printscreen of the DosBox Window:
Image

and here my Configuration File...
(you see i tried a lot different commands and combination of the, but no chace at all :( )
[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.

fullscreen=false
autolock=true
sensitivity=100
waitonerror=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.

language=deutsch.lng
memsize=128

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# snapdir -- Directory where screenshots get saved.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,advmame2x

frameskip=0
snapdir=snaps
scaler=normal2x

[cpu]
# cycles -- Amount of instructions dosbox tries to emulate each millsecond.
# Setting this higher than your machine can handle is bad!

cycles=11000

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# wavedir -- Directory where saved sound output goes when you use the
# sound record key-combination, check README file.

nosound=false
rate=22050
blocksize=3500
wavedir=waves

[midi]
# mpu401 -- Enable MPU-401 Emulation.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device.

mpu401=intelligent
device=default
config=

[sblaster]
# sblaster -- Enable the soundblaster emulation.
# base,irq,dma -- The IO/IRQ/DMA address of the soundblaster.
# sbrate -- Sample rate of soundblaster emulation.
# adlib -- Enable the adlib emulation.
# adlibrate -- Sample rate of adlib emulation.
# cms -- Enable the Creative Music System/Gameblaster emulation.
# Enabling both the adlib and cms might give conflicts!
# cmsrate -- Sample rate of cms emulation.

sblaster=true
base=220
irq=7
dma=1
sbrate=22050
adlib=true
adlibrate=22050
cms=false
cmsrate=22050

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy 3-Voice emulation.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[bios]
# Nothing to setup yet!


[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# dpmi -- Enable builtin DPMI host support.
# This might help in getting some games to work, but might crash others.
# So be sure to try both settings.

xms=true
ems=true
dpmi=true


[modem]
# modem -- Enable virtual modem emulation.
# comport -- COM Port modem is connected to.
# listenport -- TCP Port the momdem listens on for incoming connections.

modem=false
# comport=2
# listenport=23



#===========================================================================================================

[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq.
# for directserial: realport (required), rxdelay (optional).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000



#directserial=false

serial1=directserial realport:com1

#serial1=directserial
#realport=com1
#comport=1
#irq=4


#serial2=directserial realport:com2

#serial2=directserial
#realport=com2
#comport=2
#irq=3

serial2=dummy
serial3=disabled
serial4=disabled


#[directserial]
# directserial=false
# Comport=1
# realport=com1
# defaultbps=1200
# parity=N
# bytesize=8
# stopbit=1
# irq=4



#===========================================================================================================


[ipx]
ipx=true

[autoexec]
# Lines in this section will be run at startup.

mount C C:\z

mount F D:\Z -t cdrom
C:
z
I dont know what I do wrong... :evil:
Now I hope, that some one is able to help me... please Please PLEASE PLEASE

greatings from switzerland Image
...and keep Smil(e)ing
gluglu81
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Re: Z 2player game over Directserial

Post by gluglu81 » 2009-10-31, 10:00

HELP?.... anybody? no one here to help me?
Meeky
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Location: Russia

Re: Z 2player game over Directserial

Post by Meeky » 2009-10-31, 21:22

gluglu81, I guess, there are no much Z-fans left, that still play DOS version for several reasons:
1) In 1988 BB have released Zed Expansion Kit, which present much more levels to play
2) No bug patches exist for DOS version.
So you can switch to Windows version (link to download is here), install Antares patch or my HiScreen mod (which already includes Antares patch v.1.7 beta 3) on it and then play over TCP/IP.
WinZMod - mod for playing Z with high screen resolution
ZEdMod - ZEditor mod allowing to edit single player levels
ZGFX - Utility for extracting Z graphic
ZStats - Small utility for fine-tuning unit statistics
Z-Remake - XNA project on 2D IceCream Engine
gluglu81
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Re: Z 2player game over Directserial

Post by gluglu81 » 2009-11-01, 12:41

Hi Meeky,

thanks for your comment.
you are right, nobody play the old DOS Version... just me...
I now also download the Z95 version an wil try it.
But I guess that my problem is a setting in the Dosbox.conf not from the game?!



just a little update:
I can now play Z (DOS) over LAN by using IPX from the DosBox, but it only wirks when we are connected to the same Router (no WLAN connection allowed.)


Some one knows whats wrong in my Dosbox.config that I am not able to get direct.serial connection?
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