Next-gen Z
Moderator: Brad
Re: Next-gen Z
pity im a bit late
nice work elec
i tried to make a 3d version of my favorite vehicle
nice work elec
i tried to make a 3d version of my favorite vehicle
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- medium.jpg (10.11 KiB) Viewed 5661 times
Re: Next-gen Z
perhaps tonight ill make the light tank
witch is a bit easyer then the medium tank (shown above) caus the turet is rectangular
witch is a bit easyer then the medium tank (shown above) caus the turet is rectangular
Re: Next-gen Z
talking about a baby tank
here is another one
here is another one
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- light-tank.jpg (7.44 KiB) Viewed 5612 times
Re: Next-gen Z
medium tank
i noticed i made the turet to small on the last one >.>
i noticed i made the turet to small on the last one >.>
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- medium-tank.jpg (7.28 KiB) Viewed 5599 times
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- Tough
- Posts: 11
- Joined: 2007-10-23, 16:21
Re: Next-gen Z
Your forced me to work a little with paths on this site
Good Job 


Re: Next-gen Z
tnx
say can anyone of you post a (non compressed) picture of a bridge on the frost world from Z95 ?|
im gathering tiles and i onley have the old dos game so printscreen dont work ><
o and a picture of these rocks you can blow up
tnx
say can anyone of you post a (non compressed) picture of a bridge on the frost world from Z95 ?|
im gathering tiles and i onley have the old dos game so printscreen dont work ><
o and a picture of these rocks you can blow up
tnx

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- pchicos-snow.gif (31.84 KiB) Viewed 5536 times
Re: Next-gen Z
Jabber: zen at jabber.ccc.de (no email!)
Re: Next-gen Z
No problemcar wrote:tnx
say can anyone of you post a (non compressed) picture of a bridge on the frost world from Z95 ?|tnx

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- bridg_arc_02.gif (12.5 KiB) Viewed 5500 times
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- bridg_arc_01.gif (21.37 KiB) Viewed 5506 times
Re: Next-gen Z
tnx ballwin 
i have bin doing some "writing" in flash action script
and this is wat i have made till now
http://www.rockmamba.com/downloads/strat_first3.html
i didnt build in a path finder yet ,but i know the basics (i wrote one before)
i wanted to make a basic test map to work it all out
so im very hapy with the bridge parts

i have bin doing some "writing" in flash action script
and this is wat i have made till now
http://www.rockmamba.com/downloads/strat_first3.html
i didnt build in a path finder yet ,but i know the basics (i wrote one before)
i wanted to make a basic test map to work it all out
so im very hapy with the bridge parts
Re: Next-gen Z
I carry out some work on improvement of a ZEditor. I shall be glad to send to you any game objectscar wrote:i have bin doing some "writing" in flash action script
and this is wat i have made till now
http://www.rockmamba.com/downloads/strat_first3.html
i didnt build in a path finder yet ,but i know the basics (i wrote one before)
i wanted to make a basic test map to work it all out
so im very hapy with the bridge parts

Re: Next-gen Z
tnx again ballwin tnx to you i cauld complete a test map
it was painstaking work caus i had to lay not onley the open terain roads and water but also the tiles witch conects them including shadow on the right side and reflection on the bottom of the tiles that conect water with land
the test map:
it was painstaking work caus i had to lay not onley the open terain roads and water but also the tiles witch conects them including shadow on the right side and reflection on the bottom of the tiles that conect water with land
the test map:
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- psychos-winter.jpg (212.92 KiB) Viewed 5486 times
Re: Next-gen Z
It is drawn manually for a flash action? You did not use a ZEditor?!car wrote:tnx again ballwin tnx to you i cauld complete a test map
it was painstaking work caus i had to lay not onley the open terain roads and water but also the tiles witch conects them including shadow on the right side and reflection on the bottom of the tiles that conect water with land
the test map:
It is the big work.
If for you is necessary only JPG, then you should use a ZEditor. You will rescue a lot of time

The Z95 is not necessary for this purpose to you. The ZEditor perfectly works independently (see FAQ).