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New SP Map: "Robot Carnage"
Posted: 2007-08-04, 23:53
My first Single-Player Map for Z95
Title: "Robot Carnage"
Substitutes: Level 21: Just Deserts
Installation instructions: Extract the folder (Level41) of the zip file to your Z folder (remember to backup your original Level41 folder). Replay level 21: Just Deserts and play.
Posted: 2007-08-05, 11:09
Wow! I never saw such large maps in Z before with so many units and factories. I played on Medium speed and there were 34 units at the same time for each side.. I captured my half of the map and then started to take enemies' territories, but there were SO HUGE number of blue forces on map, that finally I got tired controlling 20 keypoints at the same time and lost the battle after 21 minuts.. wow.. I will try again after some rest..
Posted: 2007-08-05, 13:42
Oh, finally I won, I had to change speed to Slow and build good defense of Howitzers
Great Map, thanks!
Posted: 2007-08-05, 16:30
Sounds interesting, i'll check it out soon.
Posted: 2007-08-06, 02:29
Yeah, this map is really hard. My strategy is [SPOILER] to capture as many territories as possible in the beginning and building A LOT of units to defend the west and east roads. Also, in the beginning, send the two groups of thoughs to capture all the southern territories (send one group to the west and one to the east)
[END OF SPOILER]
As a note, this is version 2 of this map, the first one was practically unwinnable.
My new map is in the "Testing" Stage is called Roadblock.
Posted: 2007-08-06, 03:49
Ok, testing is over. Here's my new map, it is much more simple than "Robot Carnage" but it is still challenging...I think.
Substitutes: Level 22: Sandy Shores
Installation instructions: Extract the folder (Level42) of the zip file to your Z folder (I included in the Zip a backup of the original LEVEL42 folder under the name "old"). Replay level 22: Sandy Shores and play.
Any comments are appreciated
Posted: 2007-08-06, 07:34
Last map has an interesting idea but it is too easy with such great number of heavy vehicles.
Another weak point - above the long bridge in the south - enemy blue units cant reach our DoubleMissleLaucher on the island and all die under its fire.. I suggest to change it with howitzer and place closer