Who is who ?

Discussions, requests and appeals to lay open the Z source code

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Eastwind
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Who is who ?

Postby Eastwind » 2007-04-20, 22:18

Here is The Credit Page of my Official Zed Manual :
Can be usefull to know who done what , and if need more information or some help (we still can dream , hey :D ) for my part i think most important if we do a remake of Zed is graphix , soundFX , Music and Voice , and some cool storyboard (like Brad & Allan ) that s all the ambiant including same game play of course .

Assuming my manual is english , german and french , we normally have difference in Voice credit (because translation). But seems there is no mention of the translator of french or german . Assuming all other is english language native , the name of french and german translator is missing .

If you find much information about these people/works that can be helpfull post it here .

Design

Eric Matthews

Additional Design
Steve Tall
Simon Knight
Martin F.Godber

Code
Steve Tall
Bruce Nesbit
Mike Montomery

Additional Code
John Philips
Steve Cargill

Artwork
Mark Coleman
Chris Thomas
Terry Catrell

Additional ArtWork
Dan Malone
Doug Walker

Sound FX :
Chris Maule

Music
Chris Maule
Dave Punshon
Richard Wells
Joe de Man

Storyboard Design
Will Jeffrey
Jake West

Voice Actors
Brad Lavell
Allan Marriot
Sharon Holme

Krisalis Software LTD
Windows 95 version
Simeon Pashley
Peter Harrup

GT Interactive Software Europe LTD

Producer
Graem Boxall

QA Manager
Liam DelaHunty
Graham Axford

Playtester & QA Team
Chris Tudor
Ben Walker
Techno Tim Mawson
Ben Browning
Jude Simon
Alex Bush [/b]
Last edited by Eastwind on 2007-04-20, 22:55, edited 3 times in total.
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Eastwind
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Postby Eastwind » 2007-04-20, 22:25

about Dan Malone , the graphic designer i find some info from Mobygame , here it is :

Developer BIO
Dan Malone left Ipswich College in 1984. Initially he wanted to draw comic strips, but there was nothing doing. Malone continued working on role playing games such as Dungeons&Dragons and FIST whilst also pursuing a career in comics.

With a portfolio of drawings to show around he applied to an advert for Palace Software in 1985, which simply said '2000 AD style artist wanted - no previous experience with computers needed.

His first title was Cauldron for the Amstrad, Commodore 64 and ZX Spectrum, and then Sacred Armour of Antiriad which he also produced a 16 page comic for.

Since then he has developed games (concept, visualization and in-game graphics) on all the premier platforms of the times - ranging from simple mobile content to full blown console games - clients include Commodore, Atari, SEGA, Nokia, Nintendo, Sony and Microsoft, amongst others.

He is currently designing a prototype game to be developed on the PSP as a Concept Artist at Infinite Lives Ltd.

Curriculum Vitae

* 1985: Cauldron/Cauldron II - Palace Software - Commodore 64, ZX Spectrum, Amstrad - produced intro-screens, some sprite animation and background tiles.

* 1986: Sacred Armour of Antiriad - Palace Software - Commodore 64, ZX Spectrum, Amstrad - concept, design and all graphics. Also produced 16-page comic to accompany the game.

* 1987-1988: Superthief - Palace Software - Commodore 64, ZX Spectrum, Amstrad - concept, design and all graphics. Developed and produced teaser ad comic campaign - game unreleased.

* 1988-1989: Astounding Astral Adventures - Palace Software - Commodore Amiga 1200 - advanced and embellished existing backgrounds, produced intro and game management screens, character design and multiple sprite animation.

* 1989-1990: Speedball 2: Brutal Deluxe - The Bitmap Brothers - Commodore Amiga & Amiga1200, Atari ST - co-design and all graphics

* 1990-1991: Cadaver/Cadaver: The Payoff - The Bitmap Brothers - Commodore Amiga, Atari ST - produced all background tile sets, worked on sprites and animation

* 1991-1992: The Chaos Engine - The Bitmap Brothers - Commodore Amiga & Amiga1200, Atari ST, PC, Sega MegaDrive, Nintendo SuperFamicon - co-design and all graphics

* 1993: Z - The Bitmap Brothers - Commodore Amiga 1200, PC - character design and produced in-game animated sequences

* 1994-1995: The Chaos Engine 2 - The Bitmap Brothers - Sega MegaDrive - co-design and all graphics

* 1995-1996: Porsche Challenge: Sony Internal Development - PlayStation - design and storyboard, character design and 3D models, art direction.

* 1996-1998: Hoardes - System 3 - PC - design and storyboard, character design and lead game & art direction.

* 1999: The Storyteller - Blue52 - PlayStation - character and location designs

* 1999: Atari Funhouse - Blue52 - PlayStation - character and location designs

* 1999-2000: Stolen - Blue52 - PlayStation - character and location designs

* 1999-2000: Rebound - Ideaworks - Orange SPV - concept, design and all graphics

* 2000: Speedball 2100 - The Bitmap Brothers - PlayStation 2 - character and location designs

* 2000-2001: Harry Potter and the Chamber of Secrets - Eurocom/Electronic Arts - Game Boy Advance - in-game graphics and animation

* 2002-2003: Burnt Out Cop - Infinite Lives - PlayStation 2, Xbox - conceptual visuals and story design

* 2003-2005: System Rush - Ideaworks3D - N-gage - co-concept, design and graphics

* 2005-...: Hong Kong Battle - SuperModified - Art installation - design and graphics
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Eastwind
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Postby Eastwind » 2007-04-20, 22:33

Picture of the 3 Founders of Bitmap Brothers

Image

Eric Matthews



Image

Mike Montgomery

Image
Steve Kelly

Bitmap Brothers Team Photo :



Image

From left to right : Eric Matthews, Mike Montgomery, Tom Watson, Sean Griffiths, Rob Treveillion, Richard Joseph, Steve Kelly. Assis: Dan Malone
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buman
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Location: Germany

Postby buman » 2007-04-20, 22:42

Here are the credits I found in a german version (collector?s edition^^):

Spieldesign(Gameplay-Design):
Eric Matthews

Zus?tliches Spieldesign (Additional Gameplay-Design):
Steve Tall
Simon Knight
Martin F. Godber

Programmcode(program-code):
Steve Tall
Bruce Nesbit
Mike Montgomery

Zus?tzlicher Programmcode(Additional program-code):
John Phillips
Steve Cargill

Grafik(Graphics):
Mark Coleman
Chris Thomas
Terry Cattrell

Zus?tliche Grafik(Additional Graphics):
Dan Malone
Doug Walker

Soundeffekte(Voice Effects):
Chris Maule

Musik(Music):
Chris Maule
Dave Punshon
Richard Wells
Joe de Man

Storyboard-Design:
Will Jeffrey
Jake West

Sprecher(germanSpeakers):
Dieter Brandecker
Rolf D. Busch
Henrick Helge
Leonhard Mader
Rolf Schult
Brigitte Strobel

Oh and Eastwind, thanks for your commitment to the Z community :cheers:
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Eastwind
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Postby Eastwind » 2007-04-20, 22:58

Thank you for give the German translator voice (speakr ) It still miss french translator voice :(
Oh and Eastwind, thanks for your commitment to the Z community[/code]
Thank you for these word . I try to help as far as I can :cheers:
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Wesker
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Postby Wesker » 2007-05-31, 15:42

It's not just in German and French. The game also came in Spanish and Italian. :idiot:

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