Graphics rip from SHEADFX

Discussions, requests and appeals to lay open the Z source code

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Meeky
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Posts: 137
Joined: 2009-02-05, 11:18
Location: Russia

Graphics rip from SHEADFX

Postby Meeky » 2009-10-05, 21:48

Hello, guys!
Here is some of the graphic files, which reside in sheadfx.exp file.
In next post I'll attach the rest of files and the extractor program itself (written in C#).
WinZMod - mod for playing Z with high screen resolution
ZEdMod - ZEditor mod allowing to edit single player levels
ZGFX - Utility for extracting Z graphic
ZStats - Small utility for fine-tuning unit statistics
Z-Remake - XNA project on 2D IceCream Engine
Meeky
Captain
Captain
Posts: 137
Joined: 2009-02-05, 11:18
Location: Russia

Re: Graphics rip from SHEADFX

Postby Meeky » 2009-10-07, 22:21

Grabbed the palette from the game, so now images look exactly like in the game :D
By the way, in one of the files you could see Firetruck:

Image
By MeekyZ1
Attachments
SHEADFX_SHEADBI0.rar
(55.35 KiB) Downloaded 153 times
SHEADFX_SHEADBAK.rar
(13.86 KiB) Downloaded 140 times
SHEADFX_NSNEWPAN.rar
(164.51 KiB) Downloaded 153 times
WinZMod - mod for playing Z with high screen resolution
ZEdMod - ZEditor mod allowing to edit single player levels
ZGFX - Utility for extracting Z graphic
ZStats - Small utility for fine-tuning unit statistics
Z-Remake - XNA project on 2D IceCream Engine

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