Zed Assets Preped for use

Discussions, requests and appeals to lay open the Z source code

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FreakNigh
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Zed Assets Preped for use

Post by FreakNigh » 2010-01-02, 22:29

It's not perfect or 100% done, but pretty much this hierarchy of the Z graphics should be able to be used quickly to get all your units, cannons, buildings and maps into a new clone quickly.

http://hestia.nighsoft.net/files/zed_as ... 10.tar.bz2
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Re: Zed Assets Preped for use

Post by Meeky » 2010-01-04, 11:20

Thanks buddy for sorting Z graphics out :cheers:
Actually, I was doing the same work, so we'd better coordinate our efforts :roll:
WinZMod - mod for playing Z with high screen resolution
ZEdMod - ZEditor mod allowing to edit single player levels
ZGFX - Utility for extracting Z graphic
ZStats - Small utility for fine-tuning unit statistics
Z-Remake - XNA project on 2D IceCream Engine
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Re: Zed Assets Preped for use

Post by FreakNigh » 2010-01-05, 17:48

Ahh well we need to talk on a messenger some time. I guess our online times are off...
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Re: Zed Assets Preped for use

Post by FreakNigh » 2010-01-09, 03:34

Ok me and Meeky talked and I've redone the assets folder. Also I wrote a little program for quickly taking the output of Meeky's zgfx program and sorting them into the assets folder (pretty much required for getting all the team colors of all the units within a day instead of 8).

This is only for the units though, the buildings will be done manually later (also Meeky already has most of the buildings done for his remake).

http://hestia.nighsoft.net/files/zed_as ... 10.tar.bz2
http://hestia.nighsoft.net/files/zed_as ... 1-8-10.zip
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Meeky
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Re: Zed Assets Preped for use

Post by Meeky » 2010-01-10, 09:32

Well done, Mike! :!:
Did your assets contain only units for arctic terrain?
Also I noticed, while trying to compose JEEP unit, that you missed wheel pairs (sprites 5633-5656) for some reason...
WinZMod - mod for playing Z with high screen resolution
ZEdMod - ZEditor mod allowing to edit single player levels
ZGFX - Utility for extracting Z graphic
ZStats - Small utility for fine-tuning unit statistics
Z-Remake - XNA project on 2D IceCream Engine
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FreakNigh
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Re: Zed Assets Preped for use

Post by FreakNigh » 2010-01-10, 17:15

ya i didn't think there was any need for different palettes for the units. Also I figured for the jeep it might be best to just readd the wheels manually.
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