The Zod Engine

Discussions, requests and appeals to lay open the Z source code

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Re: The Zod Engine

Post by FreakNigh » 2010-05-26, 04:07

Getting the other tilesets working is next...
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Re: The Zod Engine

Post by FreakNigh » 2010-05-27, 05:43

Alrightie...

Some volcanic work

http://www.youtube.com/watch?v=TTZoraJNgHk
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Re: The Zod Engine

Post by Pestario » 2010-05-28, 11:59

the very first second of that video clip I recognized that map... for some reason that map gave me so many troubles... then I played it drunk and beat it easily. The Wall also gave me troubles I played it 20+ times and always got my ass handed to me, then one time after taking a break from it I beat it with no problem. Damn strategy games :P
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Re: The Zod Engine

Post by FreakNigh » 2010-05-29, 05:51

Ya all these maps were hard as hell back in the day, now i've got some rts skills from other games and i can breeze through most of the maps, others are like impossible.

Volcanic is now done, I will post a playable release tomorrow

http://www.youtube.com/watch?v=BzbZ757U2fY
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Re: The Zod Engine

Post by FreakNigh » 2010-05-30, 05:29

Most of Arctic is now done too. Has level 9 in there. I also put in the map editor.

https://sourceforge.net/projects/zod/fi ... p/download
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Re: The Zod Engine

Post by buman » 2010-05-31, 00:00

thanks freaknigh, I just had a lot of fun with this release

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Everything seems to work fine except for some minor AI issues (not sure though).
The only thing that is still annoying of cause is pathfinding...^^

great job, once again!
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Re: The Zod Engine

Post by FreakNigh » 2010-05-31, 00:12

Thanks =)

Here is a vid of the arctic -
http://www.youtube.com/watch?v=Gx6SLsejMiQ
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Re: The Zod Engine

Post by FreakNigh » 2010-05-31, 04:47

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Re: The Zod Engine

Post by XStrategy » 2010-05-31, 19:08

Thanks,FreakNigh! Keep up great work!
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Re: The Zod Engine

Post by ZloveZ » 2010-06-01, 15:17

Ohh I am starting to get pumped!

Looks amazing!

:shake: :shake: :shake:
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Re: The Zod Engine

Post by FreakNigh » 2010-06-02, 05:08

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Re: The Zod Engine

Post by Pestario » 2010-06-02, 05:23

Heres a question about perfectly replicating the jungle... do alligators randomly eat robots walking through the swamp/marsh parts
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Re: The Zod Engine

Post by Arriga » 2010-06-02, 11:38

Every day something more exciting :D!

I think everyone noticed that, as the designed target enters the fire range of a tank, it suddenly turns its turret in the direction of the target, while in the original game it had a little (but significative imo) delay, due to its turret having to turn in the correct direction... Can we reproduce this tweak in Zod Engine?
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Re: The Zod Engine

Post by FreakNigh » 2010-06-03, 02:26

All of that will eventually be in the game.
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Re: The Zod Engine

Post by .andy. » 2010-06-03, 11:07

Hi all,
i am new here and from germany. I play the officially z game since 1997 and i saw your very great remake. Your remake looks very very good. It´s awesome! :cheers:

One short question, will you implement the origin audio files? Because if your remake have the same directory strucuture i could local overwrite the english audio files with my german audio files?

Thanks and sorry for my bad englisch
.andy.
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