The Zod Engine

Discussions, requests and appeals to lay open the Z source code

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FreakNigh
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The Zod Engine

Postby FreakNigh » 2010-01-16, 04:46

I've been working on my own remake called the Zod Engine. Right now I am still working on the map editor as I need a map before I can start developing the game. Some features of this remake will be - C++ open source with the ability to use any resolution. It will use the super crossplatform library SDL with the focus of being able to be compiled on as many platforms possible. There will be a centralized multiplayer area for players to start games against each other. The engine will be "multiplayer only" so that single player will just be a version of a multiplayer game with bots - letting us kill the birds single player, multiplayer, and multiple bots / teamplay all with one stone.

Here is a video of the Map editor so far -
http://www.youtube.com/watch?v=m5_qjDd_EKE
and / or
http://www.youtube.com/watch?v=U5YD4sGL ... re=channel

As you can see I am using the map editor also as a renderer, it will use 80%-90% of the code that will be used to render everything in the main engine. So even though I need to spend "a lot" of time on making the map editor, it will give us most of the code for the actual game engine. Right now the map editor can place buildings and tiles, and it needs to be able to place units and zones before i can begin to move to the game engine.



I will post all sources frequently at the sourceforge page for this project -
http://sourceforge.net/projects/zod/

The Map Editor (as of 1-15-10)
http://hestia.nighsoft.net/files/zod/ma ... -15-10.png
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Re: The Zod Engine

Postby Greenman » 2010-01-17, 05:08

Nice dude. I'd offer you some support in terms of map making but I only have experience in 3D engines.
Good luck though!
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Re: The Zod Engine

Postby Tanel K » 2010-01-17, 17:51

Greenman wrote:Nice dude.
Good luck!
What he said! :cheers: :f :f
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Re: The Zod Engine

Postby FreakNigh » 2010-01-18, 03:13

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Re: The Zod Engine

Postby Meeky » 2010-01-18, 07:44

Buildings look pretty cool!
What are they, single animated sprite or composite ones? :roll:
WinZMod - mod for playing Z with high screen resolution
ZEdMod - ZEditor mod allowing to edit single player levels
ZGFX - Utility for extracting Z graphic
ZStats - Small utility for fine-tuning unit statistics
Z-Remake - XNA project on 2D IceCream Engine
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Re: The Zod Engine

Postby FreakNigh » 2010-01-18, 15:25

I dunno the terms, it just loads up the individual sprites and then renders them on top of the appropriate areas as certain clicks of time pass by...
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Re: The Zod Engine

Postby Greenman » 2010-01-18, 18:21

My small and frankly quite useless contributions :wink: :

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Re: The Zod Engine

Postby FreakNigh » 2010-01-19, 02:00

Whoa!!!! Awesome! Thank you =) I hope you don't mind that I modified it a little.
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Re: The Zod Engine

Postby Greenman » 2010-01-19, 02:21

It's fine, edit them as much as you want. :)
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Re: The Zod Engine

Postby FreakNigh » 2010-01-21, 04:07

Now with building / object removal and the beginnings of zone placement - http://www.youtube.com/watch?v=akRR8pyDEdQ
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Re: The Zod Engine

Postby FreakNigh » 2010-01-22, 03:14

i made a little website

http://zod.sourceforge.net/
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Re: The Zod Engine

Postby goblin » 2010-01-22, 13:31

Great web page.

Looking good.
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Re: The Zod Engine

Postby FreakNigh » 2010-01-23, 04:30

Now the map editor has zone placement / removal finished. It also can now place the gatling gun. I will finish all the cannons, then vehicles, then robots then polish the map editor... then move onto the engine.

http://www.youtube.com/watch?v=x8J1RiKt46c
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Re: The Zod Engine

Postby BallWin » 2010-01-23, 13:02

FreakNigh wrote:Now the map editor has zone placement / removal finished. It also can now place the gatling gun. I will finish all the cannons, then vehicles, then robots then polish the map editor... then move onto the engine.
http://www.youtube.com/watch?v=x8J1RiKt46c
Nice work. ?ap editor is progressing rapidly :cheers:
Note:
- Video has a logical error. You can not set the flags in the empty space! Flag should appear automatically within the closed boundaries for the new territory (roughly in the center). Only after you can:
a) move this flag within the territory
b) change the owner (none, Red team, Blue team)
Otherwise errors in the design game level will be very likely (IMHO).
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Re: The Zod Engine

Postby FreakNigh » 2010-01-23, 15:59

Well I've decided to keep flags as objects which means they are more easier placed separately. Things like having more then one flag, or flags out side of zones can also be dealt with during the initialization of the game too. That or it can do a check of the map to see if there are any errors, report the errors and close the game.

Here is a vid with all the cannons ...
http://www.youtube.com/watch?v=uK7Qnhvp_Ug

Also can someone explain this?
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