The Zod Engine

Discussions, requests and appeals to lay open the Z source code

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FreakNigh
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Re: The Zod Engine

Post by FreakNigh » 2010-04-28, 15:55

Well it comes down to one of two choices, either you are willing to put up with your teammate being able to steal your territories and ability to produce units at all, or you put up with every once and awhile you having a conflict of choice as to what your shared units should be doing.
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Re: The Zod Engine

Post by XStrategy » 2010-04-28, 22:11

@Xstrategy: how's the production of the remake going? still alive? have an actual website yet?
Edit: hey dude remember this match http://www.youtube.com/watch?v=EwRW37jvZr4 ?^^
it was a pleasure playing with you Buman. The remake is on hold, as i wrote in other topic.

So now we all are waiting for FreakNigh for the open source project to be finished!
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Re: The Zod Engine

Post by FreakNigh » 2010-04-29, 02:28

sorry for the delay folks, I just moved back from a month long visit and I have a lot of stuff to do.
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Re: The Zod Engine

Post by Eastwind » 2010-04-29, 09:25

So now we all are waiting for FreakNigh for the open source project to be finished!
According to the tempo of Freaknigh , I m sure we will reach something very cool next year :)

When reached this point , everything will be smoother for everybody :cheers:
Just spread the word around the cyberspace, to get more and more contribute from the large Open source community and extend our Z fans base community in same time...

Hell that s seems like heaven !


What do you think Freaknigh ?
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Re: The Zod Engine

Post by FreakNigh » 2010-04-29, 15:24

FreakNigh wrote:... I think in maybe 2 months your going to be having fun playing around with this, and in maybe 3 or 4 it will be in more of a beta stage (almost everything completed), and 5 to 6 it will be more advanced then the original. ...
:D I think we are still on this timeline that I predicted a month ago. I don't anticipate this to take more then a year.

Here is our project being listed with other big name open source clone projects (like c&c red alert)
http://forum.freegamedev.net/viewtopic.php?t=295&p=2791

So we are slowly getting recognized out there.
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Re: The Zod Engine

Post by FreakNigh » 2010-04-30, 03:44

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Re: The Zod Engine

Post by FreakNigh » 2010-05-01, 21:01

Here is the rest of the basic functions of groups. I am going to leave at this and begin remaking some original maps.

http://www.youtube.com/watch?v=JCHKf3DWSEw
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Re: The Zod Engine

Post by Greenman » 2010-05-02, 02:02

Any idea how close to a playable state this is?
I'm bored with Vista & Z95 incompatibilities. >_>
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Re: The Zod Engine

Post by FreakNigh » 2010-05-02, 04:14

Well it is playable, but for those who want to test it. It's not ready as a replacement for the original. Considering that the original exists for most people to play, I don't think the zod engine will be looked at as playable until it is at least 98% like the original. Also its kind of hard for me to judge, because I'm kind of like Neo in the matrix, when I see the game running all I see is code and numbers.

I did get a map converter working though, thanks to the ZMap editor =) I have to add in rocks and buildings and zones manually and the zod engine map structure is going to change still so I'm not going to convert all the maps yet, just one for now until we get a few more things working. I am thinking about working on rocks tomorrow this way I can convert the first four desert maps and we can start having official beta testers.

http://www.youtube.com/watch?v=6M7M_VDv32I
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Re: The Zod Engine

Post by Greenman » 2010-05-02, 16:06

Looking at that vid, it looks playable. :3
What more needs doing?
Also, do you have steam? It's a good client for chatting. I'd be happy to do some beta testing.
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Re: The Zod Engine

Post by FreakNigh » 2010-05-02, 19:46

Ya it really highlights how much is done when you see it on the original map =)

Right now we need to finish....
- Rocks
- Bridges
- Exiting Cannons
- Cannons on forts
- Grenades
- Pathfinding
- Computer AI
- The APC
- The Crane
- Animals
- Sniping units out of tanks
- Repairing units
- Setting the tile attributes for other planet types
- The Fort destroyed end game condition
- Lots of misc bugs / effects / etc

So i'd say, not too awfully much...

And ya I dont have steam, just msn - freaknigh@hotmail.com gtalk - freaknigh@gmail.com or aim/icq - 2895872
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Re: The Zod Engine

Post by buman » 2010-05-02, 23:57

first map awhh epic!
i'm gonna be in on the beta test if you want me to, but i don't think there's much to test considering how much is still missing. You should tell the testers what to look for exactly.
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Re: The Zod Engine

Post by FreakNigh » 2010-05-03, 03:09

Oh you guys will find lots of qwerks and tweaks that need to be made trust me :cheers: . We're going to have a good period of time with people pulling out fixes that need made. I wasn't able to get rocks completely finished today though the bugs for rendering them are almost out, and you are capable of placing and removing them in the map editor. Rocks are definitely a tricky kind of object.

:lazy:
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Re: The Zod Engine

Post by FreakNigh » 2010-05-04, 02:38

Here is rock placement working...

http://www.youtube.com/watch?v=i5yeYfKpELE
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Re: The Zod Engine

Post by Pestario » 2010-05-04, 08:10

Looking very good. Map looks great. so awesome. great job. I am working slowly on a AI hopefully fairly soon. keep on trucking, lol. Do you want a can of rocket fuel? lol (Zed reference)
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