The Zod Engine needs your help!

Discussions, requests and appeals to lay open the Z source code

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Monochrome
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The Zod Engine needs your help!

Postby Monochrome » 2012-01-27, 14:37

Folks, as some of you may know, the Zod Engine ceased development a while ago, because Freaknigh couldn't find the time to complete it. However this doesn't mean we should leave the project as it is! Zod Engine is our best chance at finally having a free, open source Z clone that can be played by everyone in every system. The good news is, all there is left to do is to iron out some bugs and create a more pratical user interface. To make sure it's wortwhile, however, we need your support. Even if you don't have programming skills, please show us that you are interested in seeing this project come to a happy conclusion. Join us at the Zod Engine forums and leave a message at this thread. If we manage to round up a good amount of people I just might be able to convince a programmer friend of mine to finish this for us. If, on the other hand, you're a programmer, this is your time to shine! Freaknigh already offered his support and advice to anyone interested to take on development.
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Re: The Zod Engine needs your help!

Postby guyverthree » 2015-09-11, 17:41

I am looking at compiling the open source version from Freaknigh.

So far i have gotten most of the library's that i think I need and have build environments for Linux and Windows.

If anyone has any hints or tips they wish to dispense I would love to hear them.
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Re: The Zod Engine needs your help!

Postby Rutz » 2015-12-05, 13:36

Yo!

So we've got some decent source code, thanks to FreakNigh.
And lots of assets, thanks to the other contributors. :)

I had a look in through some of the forum threads, I was looking for a thread on how to take the source and compile a version.

I'm not familiar with SDL references, I'm more of a C# .Net Web Forms developer.
So it would be really helpful if someone could take 10min just to knock up a "How to".

Something that explained some of the following (for dummies)

Get your self some kind of C++ complier or IDE
Get the source code from sourceForge
Install the SDL external references
Load files into complier
Compile
Run exe

I'm not really interested in ending up with multiple versions of the same game, but I wanted to have a bit of a fiddle. maybe even see if I could contribute.
I'm not here to take control of the Z-engine project, I'm just very curious as I use to play this franchise.
I just need a leg up on getting the project compiling on my machine.

Rutz
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Re: The Zod Engine needs your help!

Postby bilbo » 2017-06-02, 01:06

Is anyone still interested in finishing the Zod Engine? It could be such an awesome game if just a few things were ironed out...
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Re: The Zod Engine needs your help!

Postby garruz666 » 2017-10-30, 19:34

Hi! I didnt read this forum for a long long time, but now I am back. I am interested, and here you have a few ideas I had.

1- As i remember you could play the original game and the expansion, 20 + 15 maps I think. There were also an option where you can load a multiplayer game called from 001 to 099. Some of them were the same, so there were a lot of spam, but there were some maps you could play vs the PC. Someone could organize all this spam and only use the playable maps and remane them from 001 till 0xx.

2- Some people, including me, did some maps using a map-editor. In my case I did 3 maps, where PC had some advantage vs human (more units). Well, someone could collect all of them and rename thoose maps acording to the idea 1 i wrote. So now we would have more maps to play

I am not an expert with C++ or whatever you use to do this game, so I cant join the project in a deep way. But I want to colaborate with this great great game, maybe the best game all times :D

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