Next-gen Z

Ideas, technology and contributions to Z modifications

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car
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Re: Next-gen Z

Post by car » 2008-09-07, 23:28

pity im a bit late
nice work elec
i tried to make a 3d version of my favorite vehicle
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Re: Next-gen Z

Post by Zen » 2008-09-08, 05:28

haha sweet :P a baby tank
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car
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Re: Next-gen Z

Post by car » 2008-09-08, 10:59

perhaps tonight ill make the light tank

witch is a bit easyer then the medium tank (shown above) caus the turet is rectangular
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Re: Next-gen Z

Post by car » 2008-09-08, 21:03

talking about a baby tank
here is another one
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Re: Next-gen Z

Post by car » 2008-09-08, 21:53

heavy tank
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Re: Next-gen Z

Post by car » 2008-09-08, 22:30

medium tank

i noticed i made the turet to small on the last one >.>
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XStrategy
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Re: Next-gen Z

Post by XStrategy » 2008-09-09, 23:19

That's funny. Good job!! :cheers:
Z and only Z1
blugenwitz
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Re: Next-gen Z

Post by blugenwitz » 2008-09-10, 10:14

Your forced me to work a little with paths on this site :) Good Job :)
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Re: Next-gen Z

Post by car » 2008-09-11, 16:10

tnx

say can anyone of you post a (non compressed) picture of a bridge on the frost world from Z95 ?|

im gathering tiles and i onley have the old dos game so printscreen dont work ><

o and a picture of these rocks you can blow up

tnx :)
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Zen
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Re: Next-gen Z

Post by Zen » 2008-09-13, 22:38

DosBox has a screenshot function!

CTRL-F5 Save a screenshot (goes to capture folder).

best,
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Re: Next-gen Z

Post by BallWin » 2008-09-14, 11:08

car wrote:tnx
say can anyone of you post a (non compressed) picture of a bridge on the frost world from Z95 ?|tnx :)
No problem :)
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Re: Next-gen Z

Post by car » 2008-09-14, 14:19

tnx ballwin :D

i have bin doing some "writing" in flash action script
and this is wat i have made till now
http://www.rockmamba.com/downloads/strat_first3.html

i didnt build in a path finder yet ,but i know the basics (i wrote one before)
i wanted to make a basic test map to work it all out
so im very hapy with the bridge parts
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Re: Next-gen Z

Post by BallWin » 2008-09-14, 16:55

car wrote:i have bin doing some "writing" in flash action script
and this is wat i have made till now
http://www.rockmamba.com/downloads/strat_first3.html

i didnt build in a path finder yet ,but i know the basics (i wrote one before)
i wanted to make a basic test map to work it all out
so im very hapy with the bridge parts
I carry out some work on improvement of a ZEditor. I shall be glad to send to you any game objects :cheers:
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Re: Next-gen Z

Post by car » 2008-09-14, 18:42

tnx again ballwin tnx to you i cauld complete a test map
it was painstaking work caus i had to lay not onley the open terain roads and water but also the tiles witch conects them including shadow on the right side and reflection on the bottom of the tiles that conect water with land

the test map:
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Re: Next-gen Z

Post by BallWin » 2008-09-14, 20:27

car wrote:tnx again ballwin tnx to you i cauld complete a test map
it was painstaking work caus i had to lay not onley the open terain roads and water but also the tiles witch conects them including shadow on the right side and reflection on the bottom of the tiles that conect water with land

the test map:
It is drawn manually for a flash action? You did not use a ZEditor?!
It is the big work.
If for you is necessary only JPG, then you should use a ZEditor. You will rescue a lot of time :)
The Z95 is not necessary for this purpose to you. The ZEditor perfectly works independently (see FAQ).
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