Single Player Guide

01. Introduction

02. Basic Strategy

03. Mistakes and Control

04. Combat

05. Units

06. Level 1-4 (Desert)

07. Level 5-8 (Volcanic)

08. Level 9-12 (Arctic)

09. Level 13-16 (Jungle)

10. Level 17-20 (City)

Units - Strength and Weaknesses

Robots

Icon Unit Strength Vulnerable to
Grunt Distracting enemy fire Everything
Psycho Sniping Jeep drivers Tanks
Tough Attacking Snipers; Good in APCs Jeeps
Sniper Sniping Gatling gunners and vehicle drivers; Capturing vehicles due to high intelligence Toughs
Pyro Attacking slow vehicles, buildings & bridges; Good in APCs Jeeps & Light Tanks
Laser Sniping Gatling gunners and vehicle drivers (especially if two or more units are used) Toughs or Pyros in an APC

Vehicles

Icon Unit Strength Vulnerable to
Jeep Attacking Toughs & capturing territories quickly Psychos & Snipers
Light Tank Attacking Howitzers; Good in pairs against Mobile Missile Launchers if carefully positioned Powerful vehicles
Medium Tank Attacking Light Tanks, Guns & Howitzers Heavy Tanks
Heavy Tank Attacking Gatling & Guns & Other tanks Pyros; MML
Mobile Missile Launcher (MML) Attacking Heavy & Medium Tanks Pyros in APCs & Light Tanks
APC With Pyros or Toughs, APCs are effective against all robots and slow moving vehicles Light & Medium Tanks
Crane Repairing broken buildings/bridges Tanks

Guns

Icon Unit Strength Vulnerable to
Gatling Attacking Jeeps Tanks
Gun Attacking weak infantry, Light Tanks & Mobile Missile Launchers Snipers, Heavy Tanks
Howitzer Attacking slow vehicles Medium Tanks
Double Missile Attacking Tanks Multiple Laser Robots

Buildings

Note: This section is not in the original User Guide. We have added it here since it completes the description of the units available in the game.

Icon Unit Description
Robot Factory You can identify a robot factory by the small door in the front. It can produce all types of robots and cannons depending on the level you are playing. If you lose the flag of the factory's territory the production will go on but will produce the corresponding unit for your opponent's army.
Vehicle Factory You can identify a vehicle factory by the wide door in the front. It can produce all types of robots, vehicles and cannons depending on the level you are playing. If you lose the flag of the factory's territory the production will go on but will produce the corresponding unit for your opponent's army.
Radar Station Radar stations have a special purpose. Since your main window can not display the whole battlefield you have a radar monitor on the lower right of your screen showing an overview of the complete level. If you own a radar station your opponent's units will be displayed on that little screen in form of little dots so you can monitor their movements and be prepared if they're gonna attack areas that are not visible on your main screen at that point of time.
Repair Building You will have damaged vehicles very often in a battle. You can either just wait until a simple Grunt gives him the deadly shot or send the vehicle into a repair building. Especially if you have Heavy Tanks or Missile Launchers damaged I recommend you get it repaired quickly which only takes a couple of seconds once it is in such a repair building. But watch the flag of the corresponding territory. Once your vehicle is in the building and you lose the flag it comes out repaired as one of your opponents vehicles.
Fort This is the building you are fighting for. It is your home base that you have to defend. Your goal is to enter or destroy your opponent's fort while you are trying to avoid that your opponent does the same with yours. So keep it save and protect it with enough cannons or other units.