Category: The Games

Commander Zod Multi Player Strategy

Introduction

The two, three and four player levels are designed so that the battlefield is split into equal parts each containing equal numbers of “home” territories. Within these maps, the roads are designed so that the distances to flags and hardware are equal whichever colour army you control.

In most of the multiplayer maps there are……


Commander Zod Multi Player Guide

Introduction

This Commander Zod Multi Player Guide was written by the Bitmap Brothers in September 1996. It is the original text but still valid of course even for the recently re-released versions of the game for Android and Windows. You are still playing the same game, still……


Commander Zod City Levels

Level 17 – City : Car Park

Overview

A river runs from north to south, splitting the map into two halves. On a large island to the south lies……


Commander Zod Jungle Levels

Level 13 – Jungle : Hot & Steamy

Overview

The introduction of chasms means there are areas of the map which cannot be crossed by any unit. Both CPU……


Commander Zod Arctic Levels

Level 9 – Arctic : Slippery Jim

Overview

There are many islands in this map – some with resources connected by roads and bridges. Many of areas……


Commander Zod Volcanic Levels

Level 5 – Volcanic : Hot Nuts

Overview

A large volcanic river separates the battlefield into two halves. Access is only possible via the road system around the edges. The……


Commander Zod Desert Levels

Level 1 – Desert : Virgin Soldiers

Overview

The player starts with a limited number of robots. This is a simple map with limited territories and resources. Jeeps are the……


Commander Zod Units

Robots

Icon
Unit
Strength
Vulnerable to

Grunt
Distracting enemy fire
Everything

Psycho
Sniping Jeep drivers
Tanks

Tough
Attacking Snipers; Good in APCs
Jeeps

Sniper
Sniping Gatling gunners and vehicle drivers; Capturing vehicles due to high intelligence
Toughs

Pyro
Attacking slow vehicles,……


Commander Zod Combat

Combat

Sending an additional unit into a combat will enhance your chances of winning. E.g. sending even just a unit of Grunts in with a medium tank to attack an opposition medium tank will draw his fire or even confuse your opponent and will increase you chance of victory considerably.
When you use multiple units as described……


Commander Zod Mistakes and Control

Common Mistakes

Rushing across the map to capture territories: Capturing territories in the computers half of the battlefield at the beginning of the game may give the player the initial advantage, but this is unlikely to be a winning strategy as the players units will be spread to thinly over the battlefield.
Sending units into attack without……