Commander Zod Multi Player Strategy

Introduction

The two, three and four player levels are designed so that the battlefield is split into equal parts each containing equal numbers of “home” territories. Within these maps, the roads are designed so that the distances to flags and hardware are equal whichever colour army you control.

In most of the multiplayer maps there are home territories and contested territories. The players objective should be to capture their home territories and all uncaptured hardware within them before moving into the contested territories.

Strategy for Multi Player

Much of the basic strategy for 1 player applies but, in particular, you should remember the following and note the differences.

Capture your home territories as quickly as possible so that your manufacturing speed matches that of your opponents.

Note the position of uncaptured hardware and send appropriate units to those territories.

Move your forces to form a line of defence at the borders of your home territory.

When you capture territories containing factories, remember to specify what you want to build. It is often better to build cheaper (quicker) units initially and then to change to building more powerful units once you have established yourself.

As players tend to play more defensively in multi-player, guns can be very worthwhile building, especially at the edge of your home territories.

In the multi-player games, bridges and buildings repair automatically. This means that the destruction of these structures only provides a temporary advantage. Often bridges are at the boundary of your home and contested territories. Therefore it is important to leave a unit to keep these destroyed, preventing opponents entering you territory.

Bridges take a standard time to repair, approx. one minute. The time a building takes to repair depends on the number of territories you control. The more territories you control the faster your buildings are repaired.

Do not move into contested/ enemy territories (even if they are uncaptured) too early. It is important to wait and see what other players are doing before allocating units to attack these territories.

Differences to Single Player Mode

Playing against human opponents is significantly different to playing the computer. Apart from some of the basic initial moves, a human opponent is far less predictable than the computer and, of course, you cannot expect even the same human opponent to react to your actions in a similar way in different games.

The game tends to be far more defensive in nature with the manufacture of guns and static defences forming a much more important part of each conflict. Unexpected tactics such as sending a single robot on a sneak mission to take a flag just as a unit is manufactured will happen regularly. It is easy to forget a “dead” player who only holds his fort territory and is considered to be out of the game.

This is a risky assumption as you will often find that this player will be extremely resourceful with the very limited units they have left. These players will often make opportunistic raids on undefended territories and can significantly changethe balance of power. Alliances also come into play but beware of neglecting your own interests and defences to help another player – there can, ultimately, be only one winner.

Level Strategies

Level strategies contains information on each of the sixteen levels in the multi-player game. This guide comprises an overview of the level, the units you start with, a map of the level and some basic tactics for winning the battle. These tactics tell you the initial moves you should make to establish yourself and a few possible ideas which may put you into a strong position to win the battle.