the junk yard

Post your comments, ideas and suggestions about a new Z sequel here.

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wanzer
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Re: the junk yard

Post by wanzer » 2019-06-11, 11:20

ok I dove into godot
and
it looks like a promising and free development tool

it has a easy to learn programming code
it supports bones animations imported from blender

i have been coding a number of tests
like camera move, draw lines on the screen as a overlay
get 3D to 2D coordinates for selection of multiple units
ray casting for single unit selection

so il be moving on to making a test map
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Re: the junk yard

Post by wanzer » 2019-06-15, 09:18

about the strategy mechanics

when you capture a flag
you get factories and a manufacture speed
so the more flags you have the more you produce and faster

this seems a bit .. OP

it be a question of who owns most flags that wins the game

what if it be changed?

build speed = (number of captured territories) / (number of owned factories x 0.7)

so when you cap a territory without a factory your manufacture speed increases
but when that flag holds factories it decreases the build speed

any ideas?
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