Robots
Icon | Unit | Strength | Vulnerable to |
---|---|---|---|
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Grunt | Distracting enemy fire | Everything |
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Psycho | Sniping Jeep drivers | Tanks |
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Tough | Attacking Snipers; Good in APCs | Jeeps |
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Sniper | Sniping Gatling gunners and vehicle drivers; Capturing vehicles due to high intelligence | Toughs |
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Pyro | Attacking slow vehicles, buildings & bridges; Good in APCs | Jeeps & Light Tanks |
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Laser | Sniping Gatling gunners and vehicle drivers (especially if two or more units are used) | Toughs or Pyros in an APC |
Vehicles
Icon | Unit | Strength | Vulnerable to |
---|---|---|---|
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Jeep | Attacking Toughs & capturing territories quickly | Psychos & Snipers |
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Light Tank | Attacking Howitzers; Good in pairs against Mobile Missile Launchers if carefully positioned | Powerful vehicles |
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Medium Tank | Attacking Light Tanks, Guns & Howitzers | Heavy Tanks |
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Heavy Tank | Attacking Gatling & Guns & Other tanks | Pyros; MML |
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Mobile Missile Launcher (MML) | Attacking Heavy & Medium Tanks | Pyros in APCs & Light Tanks |
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APC | With Pyros or Toughs, APCs are effective against all robots and slow moving vehicles | Light & Medium Tanks |
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Crane | Repairing broken buildings/bridges | Tanks |
Guns
Icon | Unit | Strength | Vulnerable to |
---|---|---|---|
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Gatling | Attacking Jeeps | Tanks |
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Gun | Attacking weak infantry, Light Tanks & Mobile Missile Launchers | Snipers, Heavy Tanks |
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Howitzer | Attacking slow vehicles | Medium Tanks |
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Double Missile | Attacking Tanks | Multiple Laser Robots |
Buildings
Note: This section is not in the original User Guide. I have added it here since it completes the description of the units available in the game.
Icon | Unit | Description |
---|---|---|
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Robot Factory | You can identify a robot factory by the small door in the front. It can produce all types of robots and cannons depending on the level you are playing. If you lose the flag of the factory’s territory the production will go on but will produce the corresponding unit for your opponent’s army. |
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Vehicle Factory | You can identify a vehicle factory by the wide door in the front. It can produce all types of robots, vehicles and cannons depending on the level you are playing. If you lose the flag of the factory’s territory the production will go on but will produce the corresponding unit for your opponent’s army. |
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Radar Station | Radar stations have a special purpose. Since your main window can not display the whole battlefield you have a radar monitor on the lower right of your screen showing an overview of the complete level. If you own a radar station your opponent’s units will be displayed on that little screen in form of little dots so you can monitor their movements and be prepared if they’re gonna attack areas that are not visible on your main screen at that point of time. |
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Repair Building | You will have damaged vehicles very often in a battle. You can either just wait until a simple Grunt gives him the deadly shot or send the vehicle into a repair building. Especially if you have Heavy Tanks or Missile Launchers damaged I recommend you get it repaired quickly which only takes a couple of seconds once it is in such a repair building. But watch the flag of the corresponding territory. Once your vehicle is in the building and you lose the flag it comes out repaired as one of your opponents vehicles. |
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Fort | This is the building you are fighting for. It is your home base that you have to defend. Your goal is to enter or destroy your opponent’s fort while you are trying to avoid that your opponent does the same with yours. So keep it save and protect it with enough cannons or other units. |